AI and Esports Innovation, Policy Forum to be Held at BEXCO on the 13th
AI와 e스포츠 혁신, 13일 벡스코에서 정책포럼 열린다
2025.11.10 15:26 UTC+9
AI Summary
The 6th Korea e-Sports Policy Forum kicks off on November 13th at BEXCO. Industry experts will gather to discuss how AI is fundamentally reshaping the future of e-sports. You can secure your spot now via the official link provided in the announcement.

The Korea Society of Esports Industry is set to host the 6th Korea Esports Policy Forum on November 13th at 1:15 PM, held in Room 201 of the BEXCO Convention Hall in Busan.
The forum, themed 'AI and the Esports Industry: Innovation and Challenges,' aims to dissect the technical, industrial, and policy shifts that artificial intelligence is poised to unleash across the entire esports ecosystem.
The opening ceremony will feature an opening address by Song Seok-rok, President of the Korea Society of Esports Industry, and a welcome speech by Seo Tae-geon, Chairman of the Game Rating and Administration Committee. Expect congratulatory remarks from National Assembly members Cho Seung-lae, Kim Seong-hoe, and Jeong Yeon-wook, alongside Choi Jae-hwan (Director of Game Content Industry at the MCST), Lee Jae-hong (President of the Korea Game Policy Society), Kim Young-man (President of KeSPA), and Le Quang Tu Do (Director of Vietnam's Ministry of Culture, Sports and Tourism).
The keynote session kicks off with Lee Yong-deuk, Vice President of VTC Online, discussing the state of the Southeast Asian esports market, with a focus on Vietnam. Following this, Professor Song Seok-rok (Kyungdong University) will explore global AI-driven esports innovation, titled 'Jensen Huang on Esports and AI,' providing a compass for future industrial developments.
Part two dives into the practical fusion of AI and esports, moderated by Professor Lee Hyun-soo of Pusan National University. Expect insights from Nam Yoon-seung (CEO of OGN) on the production revolution, Gook Ki-bong (CEO of Sidewalk) on AI-driven title development, Kim Woo-jin (Team Lead at Krafton) on enhancing viewer experience, and Professor Kang Chang-mook (Hanyang University) on the implementation of Physical AI.
The final roundtable discussion features industry heavyweights and academics, including Jang Hyun-young (NCSoft), Professor Kim Jung-tae (Dongyang University), Professor Jeong Yeon-chul (Honam University), and Director Yoon Seo-ha (Nimble Neuron). Kim Jin-wook (Delight) will moderate, with Professor Jo Hyun-rae (Yongin University) providing the final wrap-up.
This forum is hosted by the Korea Society of Esports Industry and organized by the Esports Industry Committee of the Korean Society of Sport and Leisure Studies. It is supported by the Game Rating and Administration Committee, Highcore, the Korea Association of Game Industry, KeSPA, and the Korea Game Policy Society.
President Song Seok-rok emphasized, "AI is moving beyond mere performance analysis; it's becoming the core technology that will fundamentally reshape the entire esports industry structure—from title development and content production to operations, fan engagement, and Physical AI. I hope this forum serves as a meaningful platform to accelerate AI innovation in our domestic industry and establish a clear policy direction."
You can register for the forum via the QR code on the poster or by following the link provided.

한국e스포츠산업학회는 오는 11월 13일 오후 1시 15분, 부산 벡스코 컨벤션홀 201호에서 제6회 대한민국e스포츠정책포럼을 개최한다.
이번 포럼은 'AI(인공지능)와 e스포츠 산업, 혁신과 과제'를 주제로, 인공지능이 e스포츠 생태계 전반에 가져올 기술적·산업적·정책적 변화를 이해하고 논의한다.
개회식에서는 송석록 한국e스포츠산업학회 회장의 개회사와 서태건 게임물관리위원회 위원장의 환영사, 국회의원 조승래·김성회·정연욱 의원, 최재환 문화체육관광부 게임콘텐츠산업 과장, 이재홍 한국게임정책학회 회장, 김영만 한국e스포츠협회 회장, 레꽝뜨조 베트남 문화체육관광부 국장이 축사를 전한다.
기조연설은 이용득 부회장(VTC Online)이 '베트남을 중심으로 한 동남아시아 e스포츠 시장 현황'을 발표한다. 이어 송석록 교수(경동대)가 '젠슨 황, e스포츠와 AI를 말하다'를 통해 글로벌 AI 기반 e스포츠 혁신 사례를 소개해, 미래 산업의 방향성을 제시한다.
2부 주제발표는 산업계와 학계의 AI와 e스포츠 융합 사례를 중심으로 진행된다. 이현수 부산대 교수의 사회로 남윤승 대표(OGN)의 'AI와 e스포츠 제작 혁명', 국기봉 대표(싸이드워크)의 'AI 기술 혁신을 통한 e스포츠 종목 개발', 김우진 팀장(크래프톤)의 'AI 기반 시청자 경험 혁신', 강창묵 교수(한양대)의 '피지컬(Physical) AI와 e스포츠 실증' 발표가 이어진다.
3부 종합토론에는 장현영 상무(엔씨소프트), 김정태 교수(동양대), 정연철 교수(호남대), 윤서하 디렉터(님블뉴런)가 참여한다. 좌장은 김진욱 부장(딜사이트)이 맡았고, 조현래 교수(용인대)의 총평으로 포럼이 마무리된다.
이번 포럼은 한국e스포츠산업학회가 주최하고 한국체육학회 e스포츠산업위원회가 주관한다. 게임물관리위원회, 하이코어, 한국게임산업협회, 한국e스포츠협회, 한국게임정책학회가 후원한다.
송석록 회장(경동대 교수)은 "AI는 경기력 분석을 넘어 종목 개발, 콘텐츠 제작, 운영, 팬 참여, 피지컬 AI까지 e스포츠 산업 전체 구조를 근본적으로 바꿀 핵심 기술이 될 것"이라며, "이번 포럼이 국내 e스포츠 산업의 AI 혁신을 실질적으로 앞당기고, 정책 방향을 제시하는 의미 있는 장이 되길 바란다"고 강조했다.
포럼은 포스터의 QR코드나 링크를 통해 참여할 수 있다.
This news was translated by AI.
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