Pearl Abyss focuses on Crimson Desert launch, continues to post losses in 2025
붉은사막 출시에 집중한 펄어비스, 2025년 적자지속
2026.02.12 10:01 UTC+9
AI Summary
Pearl Abyss reported 365.6 billion KRW revenue for 2025. Rising marketing costs for Crimson Desert caused operating losses. The team is now pushing hard for a successful game launch.

With the highly anticipated launch of Crimson Desert looming, Pearl Abyss has released its 2025 annual performance.
Pearl Abyss released its 2025 full-year and Q4 financial reports on the 12th. The company posted an annual revenue of 365.6 billion KRW, a 6.8% increase year-on-year. However, the company continued to post losses, recording an operating loss of 14.8 billion KRW, largely driven by increased marketing spend for Crimson Desert and an expanding headcount.
The Q4 2025 revenue stood at 95.5 billion KRW, a 0.2% decrease compared to the same period last year. The company reported an operating loss of 8.4 billion KRW and a net loss of 14.4 billion KRW, marking a shift into the red for both metrics compared to the same period last year. While the EVE IP saw a minor uptick in Q4, it was offset by a decline in Black Desert revenue. Regarding platform performance, mobile revenue saw a decline compared to the previous quarter, with the PC sector filling the gap.



In Q4 2025, Pearl Abyss recorded 103.9 billion KRW in operating expenses, an 11.1% increase from the same period last year. The primary factor was labor costs, which rose 7.8% to 50.7 billion KRW, due to a 4.4% increase in the total workforce.
Cho Mi-young, CFO of Pearl Abyss, stated, "We will continue to provide steady live services for Black Desert and EVE through Q1 2026, while pouring our full efforts into the successful launch of Crimson Desert."

붉은사막 출시를 앞둔 펄어비스의 2025년 연간 실적이 공개됐다.
펄어비스는 12일, 2025년 연간 실적 및 2025년 4분기 실적을 공개했다. 펄어비스의 2025년 연간 매출은 3,656억 원으로 전년에 비해 6.8% 상승하였으나, 붉은사막 마케팅 비용 증가 및 개발 인력 증가 등으로 인해 영업손실 148억 원을 기록하며 적자지속했다.
함께 발표된 2025년 4분기 매출은 955억 원으로 전년 동기 대비 0.2% 감소했다. 영업손실은 84억 원, 당기순손실은 144억 원으로 각각 전년 동기 대비 적자전환했다. 4분기 매출의 경우 이브 IP가 소폭 증가했으나, 검은사막 IP의 매출이 줄어들며 상쇄된 경향을 보였다. 더불어 플랫폼별 매출의 경우 전분기 대비 모바일 매출이 줄었고, 그 자리를 PC가 차지했다.



2025년 4분기 펄어비스의 영업비용은 1,039억 원으로, 전년 동기 대비 11.1% 상승했다. 상승에 가장 큰 영향을 끼친 것은 인건비로, 전년 동기 대비 7.8% 상승한 507억 원을 지출했다. 이는 사내 전체 인원이 전년 동기 대비 4.4% 증가한 영향이다.
조미영 펄어비스 CFO는 “2026년 1분기에도 검은사막과 이브의 꾸준한 라이브 서비스를 선보이는 가운데, 붉은사막의 성공적인 출시를 위해 마지막까지 총력을 기울이겠다"고 말했다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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