Gyeonggi Game Meister High School Participates in B2B Meetings at GAMEICON SEOUL
경기게임마이스터고, 게임아이콘 서울에서 B2B 미팅
2026.05.28 11:38 UTC+9
AI Summary
Gyeonggi Game Meister High School participated in the global B2B game conference 'GAMEICON SEOUL 2026', held from May 27th to 28th at the Textile Center in Gangnam and Samseong Station, Seoul. GAMEICON SEOUL 2026 is a business-focused global networking event that brings together domestic and international publishers, venture capitalists (VCs), investors, and platform companies. At this event, Gyeonggi Game Meister High School met with representatives from global publishers and investors through a 1-on-1 business matching system.

Gyeonggi Meister High School participated in 'GAME AiCON Seoul 2026', a global B2B game conference held from May 27th to 28th at the Textile Centre in Gangnam and Samsung Station, Seoul.
GAME AiCON Seoul 2026 is a business-centric global networking event that brings together domestic and international publishers, venture capitalists (VCs), investors, and platform companies.
At this event, Gyeonggi Meister High School met with representatives from global publishers and investors through a 1-on-1 business matching system. Students explained the originality and marketability of their indie game projects, which they planned and programmed themselves, and received feedback from industry experts on global publishing and commercialisation.
Jeong Dae-sik, Principal of Gyeonggi Meister High School, stated, "The fact that our students' game projects are being used for business meetings itself proves the excellence of Meister High School education. We hope this participation in GAME AiCON Seoul 2026 serves as a stepping stone for the games developed by our students to reach the global market, and that each student's employability and entrepreneurial capabilities grow to a new level."

경기게임마이스터고등학교는 5월 27일부터 28일까지 서울 강남 및 삼성역 섬유센터에서 열린 글로벌 B2B 게임 컨퍼런스 '게임아이콘 서울 2026(GAME AiCON Seoul 2026)'에 참가했다.
게임아이콘 서울 2026은 국내외 퍼블리셔, 벤처캐피탈(VC), 투자사 및 플랫폼사 등이 참여하는 비즈니스 중심 글로벌 네트워킹 행사다.
이번 행사에서 경기게임마이스터고는 1 대 1 비즈니스 매칭 시스템을 통해 글로벌 퍼블리셔 및 투자사 관계자와 만났다. 학생들이 직접 기획하고 프로그래밍한 인디게임 프로젝트의 독창성과 시장성을 설명하고, 현업 전문가로부터 글로벌 퍼블리싱 및 사업화에 대한 피드백을 받았다.
경기게임마이스터고 정대식 교장은 "우리 학생들의 게임 프로젝트로 비즈니스 미팅을 진행하는 것 자체가 마이스터고 교육의 우수성을 증명하는 것"이라며, "이번 게임아이콘 서울 2026 참가를 통해 학생들이 개발한 게임이 글로벌 시장으로 뻗어나가는 발판이 되고, 학생 개개인의 취업 및 창업 역량이 한 차원 더 성장하길 희망한다"고 전했다.
This news was translated by AI.
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