MCST First Vice Minister Kim Young-soo Meets Young Game Developers to Discuss Policy
문체부 김영수 제1차관, 청년 게임인 만나 정책 논의
2026.01.21 18:42 UTC+9
AI Summary
Minister Kim Young-soo held a roundtable with young game developers in Pangyo to discuss industry policy. Attendees requested better investment support and more robust damage relief systems for gamers. The ministry promised to foster a creative environment for the next generation of developers.

On the afternoon of the 21st, First Vice Minister Kim Young-soo of the Ministry of Culture, Sports and Tourism (MCST) visited the Game Talent Institute and the Global Game Hub Center in Pangyo to discuss the direction of gaming policy with young game developers.
First Vice Minister Kim began by observing a class at the Game Talent Institute and inspecting facilities such as the testbeds at the Global Game Hub Center. He also visited the office of resident company Super Rabbit Games to encourage the staff.
Following this, he held a roundtable discussion with young game developers. Attendees included students nearing graduation from the Game Talent Institute, members of the National Game Development Club Alliance, young founders from Lighters and Wonder Potion, representatives from Neowiz and Smilegate who support indie games, officials from Korea Venture Investment Corp and Daesung Private Equity, and representatives from the Korea Game Users Association and the YMCA Game Consumer Center.
Participants requested the creation of an environment where young founders can continue to take on challenges even after failure, as well as the provision of practical office spaces and strengthened investment support. Game user representatives noted that while transparency has increased due to the mandatory disclosure of probability-type item information, tangible damage relief for users is also crucial.
First Vice Minister Kim emphasized that this roundtable was a venue to listen to the diverse voices of young game developers. He stated, "The new growth engine for the Korean gaming industry lies with the youth. The Ministry will do its utmost to ensure that young people can easily take on the challenge of game development with fresh and creative ideas and help their potential grow on the global stage."

문화체육관광부(이하 문체부) 김영수 제1차관은 21일 오후, 판교 게임인재원과 글로벌게임허브센터에서 청년 게임인을 만나 게임 정책 방향을 논의했다.
김영수 차관은 먼저 게임인재원 수업을 참관하고, 글로벌게임허브센터의 시험장(테스트베드) 등 시설을 점검했다. 입주기업인 슈퍼래빗게임즈 사무실에도 방문해 관계자를 격려했다.
이어서 청년 게임인과 간담회를 가졌다. 간담회에는 게임인재원 졸업 예정 학생, 전국 게임개발동아리연합 소속 학생, 라이터스와 원더포션의 청년 창업자, 인디게임을 지원하는 네오위즈와 스마일게이트 실무자, 청년 게임 창업초기기업에 투자하는 한국벤처투자와 대성창업투자 실무자, 한국게임이용자협회, YMCA 게임소비자센터 관계자가 참석했다.
참석자들은 청년 창업자가 실패해도 계속 도전할 수 있는 환경 조성, 실질적으로 체감할 수 있는 사무공간 조성 및 투자 지원 강화 등을 요청했다. 게임 이용자 측은 확률형 아이템 정보 공개 의무화 제도 도입 등으로 투명성이 확대됐으나, 실질적인 피해구제도 중요하다고 입을 모았다.
김영수 차관은 이번 간담회는 청년 게임인들의 다양한 목소리를 듣기 위한 자리임을 강조했다. 그는 "한국 게임의 새로운 성장동력은 청년에 있으며, 청년들이 새롭고 창의적인 아이디어로 쉽게 게임 개발에 도전하고, 이들이 가진 잠재력을 세계적으로 성장시키도록 문체부도 최선을 다하겠다"라고 밝혔다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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