Indie Game Exhibition, Pangyo Buzzes with Seoul Game Town 2 This Weekend
인디게임 전시회, 서울게임타운 2로 주말 판교가 들썩
2026.07.06 17:33 UTC+9
AI Summary
Seoul Game Town 2 brought 35 indie teams to Pangyo. The event focused on open participation for all developers. Despite some congestion, it drew 300 enthusiastic fans.

Billing itself as a 'festival for all games,' the indie game exhibition 'Seoul Game Town 2' kicked off in Pangyo on July 4.
Seoul Game Town is an indie game exhibition that recruits teams on a first-come, first-served basis, bypassing the usual vetting process. Rather than focusing on development scale or commercial viability, the goal is to widen the scope of participation. This iteration successfully expanded its reach beyond developer communities to welcome general visitors who simply enjoy playing games.
The event saw support from 'Vijob', a job support platform for foreign workers, and 'PLITHUS', a game testing platform, while 'Jeep Barnett', a developer of the 'Portal' series, joined as an event partner. Barnett presented via an online broadcast, PLITHUS showcased various games on the event floor, and Vijob provided the venue for the proceedings.
Approximately 300 visitors attended, checking out 35 different teams' entries. Some popular booths even saw queues stretching beyond an hour. The Seoul Game Town Organizing Committee remarked, "We were surprised by the enthusiasm that surpassed our expectations, while clearly identifying shortcomings such as congestion at the venue," adding, "We will prepare the next Seoul Game Town to ensure visitors can encounter more games in a better environment."
You can find more details on the Seoul Game Town 2 Steam event page and the official website.

'모든 게임을 위한 축제'를 표방한 인디게임 전시회 '서울게임타운(Seoul Game Town) 2'가 7월 4일 판교에서 열렸다.
서울게임타운은 별도 심사 없이 선착순으로 참가팀을 모집하는 인디게임 전시회다. 개발 규모, 상업성보다 출전 기회를 넓히는 데 초점을 맞췄다. 이번에는 개발자 커뮤니티를 넘어 게임을 즐기는 일반 참관객까지 폭을 넓혔다.
외국인 근로자를 위한 취업 지원 플랫폼 '비잡(Vijob)'과 게임 테스트 플랫폼 '플리더스(PLITHUS)'가 후원사로 참여했고, '포탈(Portal)' 시리즈 개발자 '지프 바넷(Jeep Barnett)'이 이벤트 파트너로 참가했다. 바넷은 온라인 방송을 통해, 플리더스는 행사 현장에서 여러 개발팀의 게임을 소개했고, 비잡은 행사 진행을 위한 장소를 제공했다.
현장에는 관람객 약 300명이 방문했고, 총 35개 팀이 게임을 출품했다. 일부 인기 부스에는 1시간 이상의 대기열이 형성되기도 했다. 서울게임타운 운영위원회는 "예상을 뛰어넘는 열기에 놀랐고, 동시에 행사장의 혼잡 문제 등 부족했던 점도 분명히 확인했다"며, "다음 서울게임타운은 관람객들이 더 나은 환경에서 더 많은 게임을 만나실 수 있도록 준비하겠다"고 밝혔다.
자세한 내용은 서울게임타운 2 스팀 이벤트 페이지 및 공식 홈페이지에서 확인할 수 있다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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