Bill Proposed for Up to 5x Punitive Damages Against Illegal Private Servers
최대 5배, 불법 사설서버 '징벌적 손해배상' 법안 발의
2026.07.16 14:11 UTC+9
AI Summary
Assemblyman Jung Joon-ho proposed a bill to severely punish illegal game server operators. The bill introduces punitive damages and higher fines to deter profit-driven illicit activities. It also adds a legal exemption for developers who explicitly permit private servers like GTA.

Assemblyman Jung Joon-ho of the Democratic Party of Korea (Gwangju Buk-gu-gap, National Assembly Culture, Sports and Tourism Committee) proposed an amendment to the Game Industry Promotion Act on the 15th, aimed at strengthening penalties for illegal private servers.
According to data submitted to the office of Assemblyman Jung Joon-ho by the Ministry of Culture, Sports and Tourism and the Game Rating and Administration Committee, an average of 46,500 illegal private servers are detected annually, with the government taking administrative actions such as blocks or investigation requests for about 37,000 of them. Over the past five years, the number of detected illegal servers has surpassed 170,000, yet only 61 individuals faced legal repercussions, with only five receiving actual prison sentences.
Research from Professor Son Hye-rim of the University of Seoul suggests that approximately 2.3 million people frequent these illegal servers every year, costing the industry an estimated 360 billion KRW annually.
Another issue with illegal private servers is the lack of restrictions on access by minors. All games distributed in Korea undergo age rating by the Game Rating and Administration Committee, ranging from 'All Ages' to 'Adults Only' based on factors like sexual content, violence, and gambling. However, illegal private servers lack identity verification, allowing minors easy access, and are sometimes used to lure users into gambling sites or feature illicit betting mechanics.
To address this, Assemblyman Jung Joon-ho has proposed a bill to increase the effectiveness of enforcement. If an operator is caught running an illegal server that causes financial harm to a gaming company, the bill introduces: ▲ punitive damages up to five times the amount of the loss, and ▲ a clear legal basis for emergency shutdown orders.
Furthermore, the bill seeks to raise the current penalty of up to five years in prison or a 50 million KRW fine to up to seven years in prison or a 100 million KRW fine, bringing the punishment in line with copyright infringement.
An exception is included for cases where game developers permit the operation of private servers, such as with GTA (Grand Theft Auto). The bill introduces a 'crime subject to the victim's complaint' clause, meaning that if the game developer does not wish for the operator to be punished, no charges will be pressed.
Assemblyman Jung Joon-ho stated, "Cutting off the flow of illegal profit through economic sanctions is the practical solution," adding, "I will ensure the National Assembly provides the legislative support to protect the creators and users of our gaming ecosystem in line with the K-content promotion policy of the Lee Jae-myung administration."

더불어민주당 정준호 의원(광주 북구갑, 국회 문화체육관광위원회 )은 15일 불법 사설서버 처벌 강화를 골자로 한 게임산업진흥에 관한 법률 일부개정안을 대표 발의했다.
문화체육관광부와 게임물관리위원회가 정준호 의원실에 제출한 자료에 따르면, 연 평균 4만 6,500여 건의 불법 사설서버가 단속에 잡히고, 정부는 연 평균 3만 7,000건에 대해 차단, 수사의뢰 등 행정 조치를 진행 중이다. 최근 5년간 적발된 불법 사설서버는 17만 건을 넘어섰으나, 법적 처벌을 받은 인원은 61명에 그쳤고, 그 중 실형은 단 5 명이었다.
손혜림 서울시립대 교수의 연구자료에 따르면 매년 약 230만 명이 불법 사설서버를 이용하며, 업계 피해 규모는 연간 3,600억 원 수준으로 추산된다.
불법 사설서버의 또 다른 문제는 청소년 접근에 아무런 제한이 없다는 점이다. 국내 유통되는 모든 게임은 게임물관리위원회의 등급 분류를 거친다 . 선정성, 폭력성, 사행성 등을 고려해 전체이용가에서 청소년이용불가까지 연령등급이 주어진다. 그러나 불법 사설 서버는 본인 인증 절차가 없어 청소년들이 쉽게 접근할 수 있고, 서버 내에서 사행성 도박 게임이 이뤄지거나 도박 사이트로 유인하는 경우도 있다.
이에 정준호 의원은 불법 사설서버 대응 실효성을 높이는 법안을 발의했다. 불법 게임 사설서버를 운영해 게임사에 손해를 입힐 경우 ▲손해액의 최대 5배까지 배상하도록 하는 징벌적 손해배상을 도입하고, ▲긴급차단 명령의 근거를 마련한다
또한 현재 5년 이하의 징역 또는 5,000만 원 이하의 벌금을, 7년 이하의 징역 또는 1억 원 이하의 벌금으로 상향해 저작권 침해와 같은 수준으로 처벌 수위를 높인다.
GTA(Grand Theft Auto)처럼 게임 제작사가 사설서버 개설을 허용한 경우에는 예외조항도 더했다..게임사가 처벌을 원하지 않는 경우 처벌하지 않는 '반의사불벌죄'를 도입한다 .
정준호 의원은 "경제적 제재로 불법 수익의 유인을 끊어내는 것이 실질적인 해법"이라며 "이재명 정부의 K- 콘텐츠 육성 정책이 게임 생태계의 창작자와 이용자를 함께 지킬 수 있도록 국회에서 법제도로 뒷받침하겠다"라고 밝혔다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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