2026 Indiecraft Grand Prize goes to 1HP Studio's 'Inari'
2026 인디크래프트, 대상은 1HP 스튜디오 '이나리'
2026.10.21 11:07 UTC+9
AI Summary
Seongnam and partners held the 2026 Indiecraft Awards Ceremony. Six winning indie studios were celebrated for their exceptional titles. Organizers promised continuous support for global expansion.

Look, let's be honest, Seongnam City, the Seongnam Industry Promotion Agency, and the Korea Mobile Game Association hosted the '2026 Indiecraft Awards Ceremony' at Hyatt Place Seoul Pangyo on October 15, handing out prizes to six brilliant development studios.
The 2026 Indiecraft is an indie game festival co-organized by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association, with Seongnam City acting as the host.
This ceremony marked the grand finale of a grueling seven-month marathon that kicked off back in March, featuring selected title announcements, a promotional booth at Gamescom in Germany, an offline exhibition linked with GXG 2026, and the Connect Fair export consultation. Out of a total of 72 selected developers—52 in the domestic division and 20 in the challenger division—just six developers who reached the top 3 in their respective categories took home the glory today.
The Grand Prize in the domestic/community category went to 1HP Studio for 'INARI'. It is a shuriken action platformer featuring a single life system, which earned rave reviews for its polished execution and an Eastern-influenced setting where myth clashes with steel.
The final rankings for the domestic division were calculated by combining the initial document review (30%) with a secondary FGT evaluation (70%) where everyday players got to vote directly.
The Top Excellence Award was scooped up by Weiwei Co., Ltd. for 'Akseon', a hack-and-slash action roguelike themed around Korean shamanism, while the Excellence Award went to CircleFromDot for the hardcore top-down shooter 'Kusan: City of Wolves'.
Over in the challenger division, which focuses on student development teams, Plutarkos grabbed the Top Excellence Award for 'Theseus', a tactical FPS combining a commander's operational decisions with a mercenary's body-cam perspective.
The Excellence Award was claimed by Saessak Studio for 'War in the Dark', a turn-based simulation depicting 1950s battlefield Morse code information warfare through 1-bit pixel art, and the Indie Level-Up Award was awarded to Trinut Studio for 'Pass the Bomb: Runner', a balance-action title where players dash while managing the center of gravity of a bomb.
Yoon Jae-eun, co-representative of One & One, who claimed the top spot in the domestic division last year, stepped up as a presenter. Co-representative Yoon handed over the trophies to this year's winning teams and shared a year's worth of post-victory experiences alongside messages of encouragement for fellow developers.
Hwang Sung-ik, chairman of the Korea Mobile Game Association and co-chair of the Indiecraft organizing committee, stated, "I sincerely congratulate the six developers who made it to this year's top 3 after going through fiercely contested evaluations." He added, "We will spare no support to ensure this victory does not end as a one-time honor, but actually translates into tangible growth like securing investments, publishing, and overseas expansion."
Lee Joo-yeon, director of the Seongnam Industry Promotion Agency, noted, "Indie games are built not on massive capital, but out of sheer passion and fresh imagination." She continued, "I hope today's awards serve as a small reward for the time invested so far." She also pointed out, "Pangyo is the epicenter of the video game industry in South Korea," and promised, "Alongside the Korea Mobile Game Association, we will stay right by the side of these developers so they can keep making games and venture out into a wider world."
You can view further details on the official Indiecraft website.

성남시, 성남산업진흥원, 한국모바일게임협회는 10월 15일 하얏트 플레이스 서울 판교에서 '2026 인디크래프트 시상식'을 개최하고, 개발사 6곳에 시상했다.
2026 인디크래프트는 성남시가 주최하고, 성남산업진흥원과 한국모바일게임협회가 공동 주관하는 인디게임 축제다.
시상식은 올해 3월 막을 올린 뒤 선정작 발표, 독일 게임스컴 홍보부스 운영, GXG 2026 연계 오프라인 전시, 커넥트페어 수출상담회까지 약 7개월간 이어진 대장정을 마무리하는 자리였다. 국내 부문 52개, 챌린저 부문 20개, 총 72개 개발사가 선정됐고, 부문별 TOP3에 오른 6개 개발사가 이날 영예를 안았다.
국내/커뮤니티 부문 대상은 1HP 스튜디오의 ‘이나리(INARI)’가 차지했다. 목숨 하나로 펼치는 수리검 액션 플랫포머로, 신화와 강철이 충돌하는 동양풍 세계관과 높은 완성도로 좋은 평가를 받았다.
국내 부문 최종 순위는 1차 서류심사(30%)와 일반 유저가 직접 참여한 2차 FGT 심사(70%)를 합산해 결정했다.
최우수상은 한국 무속을 소재로 한 핵앤슬래시 액션 로그라이크 '악선'의 웨이웨이 주식회사가, 우수상은 하드코어 탑다운 슈터 '쿠산: 늑대들의 도시'의 서클프롬닷이 수상했다.
대학생 개발팀 중심의 챌린저 부문에서는 지휘관의 작전 결정과 용병의 바디캠 시점을 결합한 전술 FPS '테세우스'의 플루타코스가 최우수상을 받았다.
우수상은 1950년대 전장의 모스 부호 정보전을 1-bit 픽셀 아트로 구현한 턴제 시뮬레이션 '워 인 더 다크'의 새싹 스튜디오가, 인디레벨업상은 폭탄의 무게중심을 조절하며 달리는 밸런스 액션 '패스 더 밤: 러너'의 트라이넛 스튜디오가 이름을 올렸다.
지난해 국내 부문 1위를 차지한 원앤원 윤재은 공동대표가 시상자로 나섰다. 윤 공동대표는 올해 수상팀에 상을 전달하며 수상 후 1년간의 경험과 후배 개발자를 향한 응원의 메시지를 전했다.
인디크래프트 공동조직위원장인 황성익 한국모바일게임협회 회장은 "치열한 심사를 거쳐 올해의 TOP3에 오른 6개 개발사의 수상을 진심으로 축하한다"며 "수상이 일회성 영예에 그치지 않도록 투자 유치와 퍼블리싱, 해외 진출 등 실질적인 성장으로 이어지는 지원을 아끼지 않겠다"고 밝혔다.
이주연 성남산업진흥원장은 "인디게임은 큰 자본보다 좋아하는 마음과 새로운 상상으로 만들어진다"며 "오늘 수상이 그동안 쏟은 시간에 대한 작은 보답이 되길 바란다"고 전했다. 이어 "판교는 대한민국 게임 산업의 중심지"라며 "개발사들이 계속 게임을 만들고 더 넓은 세계로 나아갈 수 있도록 한국모바일게임협회와 함께 곁에서 돕겠다"고 밝혔다.
자세한 내용은 인디크래프트 공식 홈페이지에서 확인할 수 있다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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