Minister of Culture, Sports and Tourism Choi Hwi-young Meets with Game Industry Leaders to Discuss Tax Support and More
문체부 최휘영 장관, 게임업계 만나 세제지원 등 논의
2025.09.24 12:56 UTC+9
AI Summary
Minister Choi Hwi-young met with major game industry leaders in Pangyo to discuss policy. The industry requested tax credits, AI transition support, and increased investment. The government aims to position K-Games as a primary driver for the future K-Culture economy.

Minister of Culture, Sports and Tourism (MCST) Choi Hwi-young visited the Game Talent Institute and the Global Game Hub Center in Pangyo on the morning of the 24th to meet with game company representatives and discuss the new administration's game policy direction.
In his first field visit to the game industry since taking office, the roundtable was attended by NEXON CEO Kim Jung-wook, KRAFTON CEO Kim Chang-han, Netmarble CEO Kim Byung-gyu, NCSoft CEO Park Byung-moo, and Smilegate CEO Sung Joon-ho.
The meeting also included indie game company representatives such as RoadComplete CEO Bae Soo-jung, known for 'Legend of Slime'; Wonder Potion CEO Yoo Seung-hyun, developer of the Korea Game Award-winning 'SANABI'; and The Bricks Game CEO Lee Hye-rin, creator of the socially conscious functional game '30 Days'.
Representing industry associations, Korea Association of Game Industry Chairman Cho Young-gi and Korea Mobile Game Association Vice Chairman Kim Hyun-gyu were also in attendance.




Attendees noted that the global game market is rapidly restructuring due to growth in China and Southeast Asia, and that the Korean game industry faces new changes and challenges with the emergence of technologies like Artificial Intelligence (AI). They collectively emphasized that the government's commitment and strategy to foster the game industry are more important than ever.
In particular, they requested tax support, such as introducing tax credits for game production costs similar to those for film and webtoons, expanding fund investments across the entire game ecosystem from large companies to indie developers, strengthening support for diversifying export countries, and establishing new support for the AI transformation (AX) of game production environments.
Minister Choi Hwi-young stated, "I also worked as a CEO in the game industry 20 years ago, and I feel immense pride in the significant industrial achievements made since then. Furthermore, if film was the cultural art of the 20th century, I believe games are the cultural art of the 21st century. The potential for games to lead the axis of cultural arts remains wide open."
Minister Choi added, "The Ministry will promote various policies to serve as a catalyst for new growth, ensuring that K-Games remain a leading force in ushering in the 300 trillion won K-Culture era."


문화체육관광부(이하 문체부) 최휘영 장관은 24일 오전, 판교 게임인재원과 글로벌게임허브센터를 방문하고, 게임사 대표들을 만나 새 정부의 게임 정책 방향을 논의했다.
장관 취임 후 첫 번째 게임업계 현장 행보인 이번 간담회에는 넥슨 김정욱 대표, 크래프톤 김창한 대표, 넷마블 김병규 대표, 엔씨소프트 박병무 대표, 스마일게이트 성준호 대표가 참석했다.
이어서 레전드 오브 슬라임으로 잘 알려진 로드컴플릿 배수정 대표, 대한민국 게임대상 인디 부문을 수상한 '산나비' 개발사인 원더포션 유승현 대표, 사회적 문제를 해결하는 기능성 게임 '30일'을 제작한 더브릭스게임 이혜린 대표 등 인디게임사 대표도 참여했다.
게임 협회·단체 대표로 한국게임산업협회 조영기 회장, 한국모바일게임협회 김현규 부회장 등도 자리했다.




참석자들은 세계 게임시장이 중국·동남아 성장 등으로 급격하게 재편되고 있고, 인공지능(AI)과 같은 새로운 기술 등장으로 한국 게임은 새로운 변화와 도전에 놓여있다고 진단했다. 아울러 게임산업에 대한 정부의 육성 의지와 전략이 그 어느 때보다 중요하다고 입을 모았다.
특히, 영상·웹툰에 대한 제작비용 세액공제를 게임에도 도입하는 등의 세제 지원, 대형 게임부터 인디게임까지 게임업계 생태계 전반에 대한 펀드 투자 확대, 수출국 다변화를 위한 지원 강화, 게임 제작 환경의 인공지능 전환(AX) 지원 신설 등을 요청했다.
최휘영 장관은 "저 역시도 20년 전에 게임업계 대표로 근무했었는데, 그 사이에 게임은 산업적으로 굉장한 성과를 거두었고 이에 대해 자부심을 느낀다. 또한 20세기 문화예술이 영화라면, 21세기 문화예술은 게임이라고 생각한다. 게임이 문화예술의 축을 이끌어 갈 가능성은 앞으로도 열려 있다"라고 말했다.
이어서 최 장관은 "케이-게임이 앞으로도 케이-컬처 300조 원 시대를 여는 선도적 주역이 될 수 있도록, 문체부도 새로운 성장동력의 마중물이 될 다양한 정책을 추진하겠다"라고 전했다.

This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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