KRAFTON: "PUBG MOBILE saw double-digit DAU growth in China last year"
크래프톤 "배그 모바일, 작년 중국서 DAU 두 자릿수 성장"
2026.02.09 17:59 UTC+9
AI Summary
KRAFTON reports double-digit growth in Game for Peace DAU. CEO Kim claims Q4 revenue dips were planned for user growth. Competition from new shooters is dismissed as non-threatening.

KRAFTON has firmly pushed back against concerns regarding the growth of its mobile juggernaut, announcing that the user base for 'Game for Peace', the Chinese version of PUBG MOBILE, has seen a double-digit increase compared to the previous year.
Towards the end of last year, market research reports suggested a slight dip in revenue rankings for 'Game for Peace'. Naturally, this sparked speculation that the title was losing ground to 2025 releases like 'Delta Force', or perhaps that its foundational player count was beginning to wane.
During the 2025 earnings call on the 9th, KRAFTON dismissed such concerns. Addressing the revenue slump, CEO Kim Chang-han noted, "The mobile revenue softness in Q4 was a result of a seasonal lull and a strategic choice to prioritize user acquisition over immediate profit," adding, "You will see the results reflected in the Q1 figures."
The company also offered a glimpse into the success of those acquisition efforts. CEO Kim highlighted that, "The average daily active users (DAU) for the Chinese version of PUBG MOBILE (Game for Peace) in 2025 grew by double digits year-on-year," and maintained that, "While the revenue growth rate might appear modest, the user base itself has actually expanded."
Finally, the CEO radiated confidence when asked about the competition in the Chinese shooter market. "The recently released shooters haven't exactly set the global stage on fire," Kim remarked, adding, "Moreover, the inherent characteristics of these genres differ enough that we remain confident in our ability to continue growing PUBG MOBILE."

크래프톤이 '배틀그라운드 모바일'의 중국 버전 '화평정영'의 이용자 수가 전년 대비 두 자릿수 이상 늘었다고 발표하며 게임의 성장세에 대한 우려에 반박했다.
작년말 '배틀그라운드 모바일'의 중국 버전인 '화평정영'의 매출 순위가 이전 대비 소폭 하락했다는 시장 조사 업체 보고서가 발표됐다. 이에 2025년 새롭게 출시된 '델타 포스' 등과의 경쟁에서 밀렸거나, 근간이 되는 이용자 수가 줄었을 것이라는 추측이 나왔다.
9일 2025년도 실적발표에서 크래프톤은 이와 같은 우려에 반박했다. 우선 매출 하락에 대한 질문에 김창한 CEO는 "4분기 모바일 매출 부진은 비수기와 더불어 매출 보다는 이용자 수 확대에 집중했기 때문"이라며, "올 1분기 수치로 확인할 수 있을 것"이라고 전했다.
이와 더불어 이용자 수 확대를 위한 노력의 결과 역시 부분적으로 공개했다. 김창한 CEO는 "중국 내 배틀그라운드 모바일(화평정영)의 2025년도 일평균 이용자 수(DAU)는 전년 대비 두 자릿수 성장했다"라며, "매출 성장률은 낮아 보일 수 있어도 이용자 기반은 오히려 커졌다"고 말했다.
마지막으로 중국 경쟁 슈터에 대한 질문에는 자신감을 내보였다. 김창한 CEO는 "최근 출시된 경쟁 슈팅게임은 글로벌에서 큰 성과를 보이고 있지는 않다"라며, "또 장르 자체의 특성도 다르기 때문에 배틀그라운드 모바일을 더 성장시킬 수 있다고 보고 있다"고 덧붙였다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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