Korean Society for Games Conference International Digital Art Exhibition Awards Dohee Han as Grand Prize Winner
한국게임학회 국제디지털아트초대전, 대상은 한도희 작가
2026.06.04 14:43 UTC+9
AI Summary
The Korean Society for Games Conference's Culture and Arts Division and OGQ held the '2026 4th Korean Society for Games Conference Naver OGQ Market International Digital Art Exhibition' on May 30th. Under the theme 'Beyond Symbiosis: Humans, AI, and the Expanding World of Creation,' the event showcased the potential of digital art, AI creation, and game culture and arts. Artists from seven countries—the Republic of Korea, China, Bolivia, Costa Rica, Turkey, Indonesia, and Canada—participated, presenting 58 works. The Grand Prize was awarded to Dohee Han's 'Scholar in a Digital Album.'

The Korea Game Society's Culture and Arts Division and OGQ hosted the '4th Korea Game Society International Digital Art Exhibition powered by Naver OGQ Market in 2026' on May 30th.
Under the theme 'Beyond Symbiosis: Humans, AI, and the Expanding World of Creation,' the event showcased the expansion possibilities of digital art, AI creation, and game culture and arts. Artists from seven countries—South Korea, China, Bolivia, Costa Rica, Turkey, Indonesia, and Canada—participated, presenting 58 works.
The Grand Prize was awarded to 'Scholar in the Digital Sketchbook' by artist Han Do-hee (South Korea). The Excellence Award went to LUFAN's 'Floating Consciousness' (China) and CHEN HUANGJIA's 'Data Greenhouse' (China). The Honorable Mention recipients included Bae Ye-na's 'Blooming Memory' (South Korea), Lee Jong-ho's 'Sword of Moonlight' (South Korea), Hong Hee-eun's 'The Third Landscape' (South Korea), Zang Xin's 'Symbiotic Body' (China), and Jeong Ji-yoon's 'Critical Point of Symbiosis' (South Korea).
Lee Eun-jin, the organising committee chair and a professor at Myongji College's AI Game Software Department and head of the Korea Game Society's Culture and Arts Division, stated, "As the International Digital Art Exhibition progresses, it's growing into a creative exchange forum where domestic and international artists can participate together. We will continue to broaden the intersection points where digital art, AI creation, and game culture and arts meet."
Shin Cheol-ho, CEO of OGQ, commented, "OGQ has been a platform supporting creators by helping their works reach wider markets and audiences. Through this International Digital Art Exhibition, we've recognised the potential of creators both domestically and internationally, and we will continue our cooperation to expand the creator ecosystem."
The Korea Game Society's Culture and Arts Division will also hold an exhibition at the Busan Indie Connect Festival in August.

한국게임학회 문화예술분과와 OGQ는 5월 30일 '2026 제4회 한국게임학회 네이버 OGQ 마켓 국제디지털아트초대전'을 개최했다.
'공생을 넘어: 인간, AI, 그리고 확장되는 창조의 세계'를 주제로, 디지털 아트와 AI 창작, 게임문화예술의 확장 가능성을 보여주는 자리로 마련했다. 대한민국, 중국, 볼리비아, 코스타리카, 튀르키예, 인도네시아, 캐나다까지 7개국 작가가 참여해 작품 58점을 선보였다.
대상은 한도희 작가(한국)의 ‘디지털 화첩 속의 선비’가 차지했다. 최우수상은 LUFAN 작가(중국)의 ‘Floating Consciousness’와 CHEN HUANGJIA 작가(중국)의 ‘Data Greenhouse’가 수상했다. 우수상에는 배예나 작가(한국)의 ‘Blooming Memory’, 이종호 작가(한국)의 ‘달빛의 검’, 홍희은 작가(한국)의 ‘세 번째 풍경’, Zang Xin 작가(중국)의 ‘Symbiotic Body’, 정지윤 작가(한국)의 ‘공생의 임계점’이 선정됐다.
이은진 조직위원장(명지전문대학 AI게임소프트웨어학과 교수, 한국게임학회 문화예술분과장)은 "국제디지털아트초대전이 회를 거듭하며 국내외 작가들이 함께 참여하는 창작 교류의 장으로 성장하고 있다"라며 "디지털 아트와 AI 창작, 게임문화예술이 만나는 지점을 지속적으로 넓혀가겠다"라고 밝혔다.
OGQ 신철호 대표는 "OGQ는 창작자들의 작품이 더 넓은 시장과 이용자들을 만날 수 있도록 지원해 온 플랫폼"이라며 "이번 국제디지털아트초대전을 통해 국내외 창작자들의 가능성을 확인했으며, 앞으로도 창작자 생태계 확장을 위한 협력을 이어가겠다"라고 말했다.
한국게임학회 문화예술분과는 오는 8월 부산인디커넥트페스티벌에서도 전시를 연다.
This news was translated by AI.
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