56 Participants, NEXON University Game Jam 'Jaemit-NEX' Successfully Concluded
총 56명 참가, 넥슨 대학생 게임잼 '재밌넥 4회' 성료
2026.07.27 17:57 UTC+9
AI Summary
NEXON hosted its 4th university game jam, 'Jaemit-NEX', in Pangyo. 56 students used AI to build games under the theme of 'Context'. The winning team received 3 million won for their innovative title.

NEXON announced on the 27th that the university game jam, 'Jaemit-NEX', held at the NEXON headquarters in Pangyo, has concluded successfully. Now in its fourth year, this event invites aspiring creators to team up and build a game over a 72-hour period. This year, the event ran from July 24th to July 26th, with 56 university students in attendance.
This year’s competition shook things up by fully embracing AI, scrapping traditional role-based categories to recruit participants under a single umbrella. To support the development process, each team received a budget of 400,000 won to experiment with various AI tools. Under the central theme of 'Context,' the teams—each consisting of four members—crafted original games that cleverly integrated artificial intelligence.


The grand prize went to the team behind 'The Hero Defeats the Demon King,' a strategy game leveraging linguistic context, netting them a 3 million won prize. The 'Little Token' team took home the top excellence award, while the teams behind 'Sinabro' and 'Yeonieum' secured the excellence awards. Lee Su-chan, who claimed the grand prize, remarked, "Integrating AI technology meant that instead of compromising when we hit technical walls, we could focus more deeply on exploring the fun of the game. It is truly meaningful that the genuine effort put into collaborating with the team members led to such a great result."
Kang Deok-won, head of the AI Division at NEXON and a judge for the event, commented, "It was impressive to see the participants implement their ideas with such high levels of polish using AI tools, but it was even more striking to see how much their overall perspective on game development has matured. The experience of putting heads together with colleagues and observing different workflows will surely be a massive asset as these participants move forward in their careers."

넥슨은 27일, 판교 넥슨 사옥에서 열린 대학생 게임잼 '재밌넥'을 성료했다고 밝혔다. 올해로 4회를 맞이한 이번 행사는 예비 창작자들이 팀을 결성해 2박 3일 동안 게임을 개발하는 대회다. 지난 7월 24일부터 26일까지 진행된 올해 행사에는 대학생 56명이 참여했다.
이번 대회는 AI 활용을 전격 도입해 기존의 직무 구분을 없애고 단일 분야로 참가자를 모집했다. 참가 팀에게는 다양한 인공지능 도구를 사용할 수 있도록 팀마다 40만 원의 지원금이 지급됐다. 참가자들은 맥락이라는 핵심 주제를 바탕으로 4명씩 조를 이루어 인공지능 기술을 접목한 독창적인 게임을 제작했다.


최종 심사 결과 대상은 언어 맥락을 활용한 전략 게임인 '용사 마왕 무찌른다'를 제작한 팀이 수상해 상금 300만 원을 받았다. 최우수상은 '리틀 토큰' 팀이, 우수상은 '시나브로'와 '연이음' 게임을 개발한 팀이 각각 받았다. 대상을 받은 이수찬 학생은 "게임 제작에 AI 기술을 접목하면서 개발 과정 중 한계에 부딪혀 타협하기보다 게임의 재미를 탐구하는데 더욱 집중할 수 있었다"며, "팀원들과 즐겁게 협동하며 진심을 담아 게임을 만든 게 좋은 성과로 이어져 뜻깊다"고 말했다.
심사에 참여한 넥슨 강덕원 AI본부장은 "참가자들이 AI 기술을 활용해 아이디어를 높은 완성도로 구현해낸 것도 인상적이었지만, 게임을 바라보는 안목 자체가 한층 높아졌다는 점도 눈에 띄었다"며, "동료들과 머리를 맞대고 서로의 작업 방식을 지켜본 경험이 앞으로 나아갈 길에서 큰 자산이 될 것"이라고 전했다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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