Game Festival Held in Pangyo, GXG Attracts 43,000 Visitors
판교에서 열린 게임축제, GXG 4만 3,000명 방문했다
2026.09.14 11:12 UTC+9
AI Summary
GXG 2026 drew roughly 43,000 visitors in Pangyo.
The festival featured music contests, indie games, and AI.
Industry networking and exports saw strong turnout.

Roughly 43,000 visitors turned up for the game culture festival 'GXG 2026 (Game culture X Generation 2026)', held around Pangyo Station Square in Seongnam from the 11th to the 12th.
Hosted by Seongnam City and jointly organised by the Seongnam Industry Promotion Agency and the Game Culture Foundation under the slogan 'Play games as culture!', GXG 2026 rolled out stage programmes, hands-on activities, exhibitions, networking events, and collaborative programmes.
At the game music competition 'The 3rd GXG SOUND TRACK', string band Momad took home the grand prize with 'Nova X'. Featuring a total prize pool of 21 million Won, six teams advanced to the finals to showcase original tracks inspired by video games. The event also featured an opening celebration performance by Dynamic Duo, alongside a GXG Gala Concert starring the Neople Ensemble Heal and the National Gugak Center Contemporary Orchestra.
Console games, voice actor dubbing, AI game sound production, board games, and cosplay costume experiences were also on offer. The 2026 Indiecraft exhibition featured 64 developer studios, supporting international exchange and participant feedback through a Brazil special pavilion and a game evaluation panel. Meanwhile, the 'Connect Fair K-game Export Consultation' brought together 82 domestic game companies and 44 domestic and international buyers for roughly 240 business consultation sessions.
At the awards ceremony for the 'AI Game Sound Design Challenge (AI GSDC)', which collaborated with GXG for the first time this year, OVERTAKE bagged the gold prize among six winning works. In the cosplay dance division of the Illustar Fest, 'Guilty Reformation' claimed the top excellence award.
The Pokémon Trading Card Game 2026 Seongnam CITY Battle Tournament was also held as an ancillary programme, while the student-targeted game career exploration programme 'GV2026 (Game Vision 2026)' drew 353 participants. Furthermore, the industry networking event 'Game Tech Night with GXG and Microsoft', hosted alongside Microsoft, welcomed around 170 attendees.

성남시 판교역 광장 일대에서 11일부터 12일까지 열린 게임문화축제 ‘GXG 2026(Game culture X Generation 2026)’에 약 4만 3,000명이 방문했다.
성남시가 주최하고, 성남산업진흥원과 게임문화재단이 주관한 GXG 2026은 '게임, 문화로 즐기다!'를 슬로건으로 무대 프로그램, 체험 프로그램, 전시 프로그램, 네트워킹 프로그램, 컬래버레이션 프로그램을 선보였다.
게임음악 경연대회 'The 3rd GXG SOUND TRACK'에서는 '현악밴드 모마드'가 'Nova X'로 대상을 차지했다. 총상금 2,100만 원 규모로 진행된 이번 대회에는 6개 팀이 본선에 올라 게임에서 받은 영감을 음악으로 표현한 창작곡을 선보였다. 다이나믹 듀오의 개막 축하공연과 네오플 앙상블 힐·국립국악원 창작악단 등이 함께한 GXG 갈라 콘서트도 열렸다.
콘솔 게임, 성우 더빙, AI 게임 사운드 제작, 보드게임, 코스프레 의상 체험도 운영했다. 2026 인디크래프트 전시에는 개발사 64개사가 참여했으며, 브라질 특별관과 게임 평가단을 통해 해외 교류와 참가사 피드백을 지원했다. 'Connect Fair K-game 수출상담회'에는 국내 게임기업 82개사와 국내외 바이어 44개사가 참여해 비즈니스 상담 약 240건을 진행했다.
올해 처음 GXG와 협업한 'AI Game Sound Design Challenge(AI GSDC)' 시상식에서는 OVERTAKE가 금상을 받는 등 6개 작품이 수상했다. 일러스타 페스의 코스프레 댄스 부문에서는 '길티하게 개과천선'이 최우수상을 차지했다.
포켓몬 카드 게임 2026 성남CITY 배틀 토너먼트도 연계 프로그램으로 열렸고, 학생 대상 게임 진로 탐색 프로그램 ‘GV2026(Game Vision 2026)’에는 353명이 참여했다. 마이크로소프트와 함께한 업계 네트워킹 행사 'Game Tech Night with GXG and Microsoft'에는 170여 명이 참여했다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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