"Due to cheaters in specific regions..." Wardogs limits matching regions based on ping
"특정 지역 핵 때문에..." 워독스, 핑에 따라 매칭 지역 제한
2026.10.23 16:56 UTC+9
AI Summary
Wardogs cuts max ping to 175 to curb cheaters.
Korean players protest the strict matchmaking limits.
Developers face criticism for dodging root issues.

Look, let's be honest—Wardogs, the tactical FPS that seemingly came out of nowhere last September to grab a slice of the pie, is already putting up walls. The developer has announced that it is dropping the maximum server ping limit to 175 in a heavy-handed bid to stamp out cheaters. The grand plan is to keep low-ping players cozy in their own backyards, but unsurprisingly, this brilliant stroke of management has gone down like a lead balloon with the local player base in South Korea.
Bulkhead, the studio behind Wardogs, took to its official X account on October 22 to announce that the wheels are finally turning on what it calls "controlling regions." In what the publisher frames as a noble crusade to shield honest players from an influx of dubious traffic originating from regions with a suspiciously high appetite for illicit software, the maximum ping ceiling is getting lopped off down to 175.

As you probably know, ping is the digital leash tying you to the server—the further away the physical tin cans are, the worse it gets. If you are playing alongside neighbours on the same continent, you can usually expect a tidy 10 to 100ms. But try piping a connection all the way from Asia across to North America or Europe, and that number balloons nicely to somewhere between 150 and 200.
In other words, while the studio is playing it coy and dodging the elephant in the room, Bulkhead is effectively slamming the door on specific territories where cheating has run rampant, leaning entirely on latency metrics to police who gets to play.
The developer admitted in a statement: "We are sorry that things had to deteriorate to this point. Ideally, we wanted to give certain regions a fair shake to clean up their act organically. Sadly, things did not pan out the way we hoped, and we will be tightening the screws on cross-region matchmaking moving forward."
Naturally, this announcement has triggered a wave of discontent among South Korean players, who have promptly taken their grievances to Steam user reviews. The general consensus points to a miserable situation on Asian servers, which are apparently being battered by DDoS attacks that crash matches left, right, and centre, alongside an endless parade of utility-abusing players from China. To escape this absolute circus, many had been safely hopping over to North American servers. Now, with the new ping cap in place, even that escape hatch has been bolted shut, leaving local players stranded. The overarching sentiment? It is the developer's bloody job to tackle cheating at the root, or at the very least, give China its own isolated quarantine servers.


지난 9월에 출시되어 단기간에 인기 FPS로 떠오른 '워독스(WARDOGS)' 제작진이 핵(불법 프로그램)에 대응하기 위해 서버 최대 핑 제한을 175로 낮추겠다고 밝혔다. 핑이 낮은 인접 지역끼리 매칭되도록 하겠다는 것이다. 이 결정에 워독스를 즐기는 한국 유저 다수가 불만을 표했다.
워독스 개발사인 벌크헤드는 10월 22일 게임 공식 X(트위터)를 통해 '지역 통제(controlling regions)'를 위한 절차를 시작했다고 밝혔다. 핵과 같은 불법 프로그램 사용 빈도가 높은 지역에서 유저가 대거 유입되는 상황에서 선량한 유저를 보호한다며 서버 최대 핑 제한을 175로 낮추기로 했다.

핑 수치는 낮을수록 좋고, 물리적으로 서버에서 멀리 떨어진 나라에서 접속할수록 높아진다. 같은 대륙이나 인접한 국가 서버에서 게임하면 평균적으로 10에서 100 사이지만, 아시아에서 북미나 유럽에 접속하는 것처럼 먼 곳으로 넘어가면 150에서 200까지 치솟기도 한다.
즉, 직접적으로 이야기하지는 않았으나 워독스 제작진은 특정 지역에서 핵 이용이 빈번하고, 이로부터 다른 지역 유저를 보호하기 위해서 '핑 수치'를 기반으로 접속 가능한 서버에 제한을 둔 셈이다.
제작진은 "이러한 결정을 내릴 정도로 상황이 악화되어 죄송하다. 원래는 특정 지역에도 자정 작용을 거쳐 함께 어울릴 기회를 주는 것이 옳다고 판단했다. 하지만 안타깝게도 상황은 기대처럼 흘러가지 않았고, 앞으로 지역 간 크로스 매칭에 대해 더 엄격한 기준을 적용할 예정"이라고 설명했다.
이번 결정에 한국 유저 다수가 불만을 제기했고, 스팀 리뷰를 통해 의견을 냈다. 이를 종합하면 최근 아시아 서버에 디도스 공격으로 게임이 강제 종료되는 경우가 많고, 중국 유저들의 핵 사용도 부지기수라는 지적이다. 이에 북미 서버 등에 접속해 게임을 즐겨왔는데, 이번 핑 제한 도입으로 이 역시 어려워져 게임을 플레이하기 어렵다고 토로했다. 근본적으로 핵 사용을 줄이는 것이 게임사의 역할이며, 그게 아니라면 중국 서버를 별도로 개설하라는 것이 중론이다.

This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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