New Girls' Frontline Third-Person Shooter Soft Launches on the 23rd
소녀전선 3인칭 슈팅 신작, 23일 소프트런칭
2025.10.14 16:37 UTC+9
AI Summary
Girls' Frontline: Fire Control is entering a Thai soft launch. This 5v5 shooter shifts from strategy to direct player combat. Success depends on moving past previous Monetization issues.

A new third-person shooter mobile game based on the Girls' Frontline IP is entering a soft launch. It is a team-based game where characters inspired by firearms compete in 5v5 battles.
Team Hecate, a branch of Sunborn Network, announced that the Android version of their new third-person shooter, 'Girls' Frontline: Fire Control', will soft launch in Thailand starting on the 23rd. Following a test run in May and a rebranding from 'Project N.E.T' on September 3rd, the title has been accepting pre-registrations via the Google Play Store and Apple App Store since September 26th.

Just like the original, the game features numerous bishoujo characters inspired by firearms, with tactical dolls possessing unique weapons and skills fighting in teams. The core gameplay focuses on fast-paced 5v5 gunfights, emphasizing the experience of the player directly controlling the tactical dolls rather than acting as a commander managing a team.
The developers plan to expand service and testing regions following this Thai soft launch. With 'Girls' Frontline 2: Exilium', released last December, facing criticism for aggressive monetization, the key question is how much of an impact this new title can make by focusing on the fun of control and action, which were difficult to experience in previous Girls' Frontline series.






소녀전선 IP를 기반으로 한 3인칭 슈팅 모바일 신작이 소프트런칭에 돌입한다. 총기에 영감을 받아 개발된 여러 캐릭터가 5 대 5로 겨루는 팀 배틀 방식 게임이다.
선본 네트워크 산하의 헤카테 팀은 오는 23일부터 소녀전선 3인칭 슈팅 신작, ‘소녀전선: 파이어 컨트롤(Girls' Frontline: Fire Control)’의 안드로이드 버전을 태국에 소프트런칭한다고 밝혔다. 지난 5월에 테스트를 실시했고, 9월 3일에 ‘프로젝트 N.E.T’에서 현재 타이틀로 게임명을 변경한 후 그달 26일부터 구글 플레이스토어, 애플 앱스토어를 통해 사전예약을 시작했다.

원작과 마찬가지로 총기를 모티브로 한 미소녀 캐릭터 다수가 등장하며, 각기 다른 총기와 스킬을 지닌 전술인형이 팀 단위로 전투에 나선다. 5 대 5로 전개되는 속도감 있는 총격전을 주요 플레이로 앞세웠고, 팀을 운용하는 지휘관적인 면모보다는 플레이어가 직접 전술인형이 되어 싸우는 경험을 강화했다.
제작진은 태국 소프트런칭을 기점으로, 서비스 및 테스트 지역을 확대해나갈 계획이다. 작년 12월에 출시된 ‘소녀전선 2: 망명’이 과금 유도가 과도하다는 지적에 부딪쳐 주춤한 가운데, 기존 소녀전선 시리즈에서는 느끼기 어려웠던 컨트롤과 액션의 재미를 앞세운 이번 신작이 어느 정도의 반향을 일으킬 수 있느냐가 관건으로 떠오른다.





This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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