To Improve Quality, The Seven Deadly Sins: Origin Release Postponed to March
완성도 상승 위해, 일곱 개의 대죄: 오리진 출시 3월로 연기
2026.01.16 16:25 UTC+9
AI Summary
The Seven Deadly Sins: Origin is delayed to March for polish. Netmarble is refining combat, controls, and UI/UX based on beta feedback. The producer vows to deliver a better experience after the wait.

The Seven Deadly Sins: Origin is pushing its release date to March, as the developers have decided that the title requires some significant system refinements.
Netmarble revealed a series of improvements on the 16th, spurred by the feedback from the game's recent closed beta test. Alongside the dev notes, the company confirmed that the launch window has slipped from the original January target to March.
This move comes after a thorough review of player feedback and gameplay data gathered during the November closed beta. The developer, Netmarble F&C, concluded that the combat system and exploration quality of life features needed a bit more polish, focusing their efforts on control schemes, combat mechanics, and UI/UX design.
To start, they are tweaking the controls to make character movement and action sequences feel more fluid. As for combat, while the core structure of tag actions and the burst system remains intact, they are bolstering the evasion and combo mechanics. Expect a more intuitive standard key mapping and improved pathfinding, ensuring that your journey doesn't suffer from any awkward friction.
Producer Do-hyung Gu apologized for the delay, noting, "We are truly sorry to keep our players waiting longer than expected. We are committed to using this extra time to raise the bar on quality, ensuring that when March arrives, we can deliver a truly satisfying experience."

일곱 개의 대죄: 오리진이 '주요 시스템 개선 작업'이 필요하다는 판단 하에 출시를 3월로 연기한다.
넷마블은 16일, '일곱 개의 대죄: 오리진' 비공개 시범 테스트 결과를 반영한 개선 사항을 공개했다. 개발자 노트를 통해 공개된 이번 발표와 함께, 출시 시점도 기존 1월에서 3월로 연기됐다는 소식을 전했다..
이는 지난 11월 진행된 비공개 테스트에서 수집한 이용자 의견과 플레이 데이터를 종합적으로 검토한 결과다. 개발사 넷마블에프앤씨는 전투 시스템 개편과 탐험 편의성 강화가 필요하다고 판단했으며, 조작성, 전투 시스템, UI·UX 세 가지 방향으로 개선을 실시한다.
먼저 조작 방식은 캐릭터 이동과 동작 간 연계를 강화하는 방향으로 조정한다. 이어 전투 시스템은 태그 액션과 버스트 시스템의 기존 구조를 유지하면서, 회피와 합기 관련 요소를 보완한다. 조작키는 표준 키 매핑을 적용해 직관성을 높이고, 길 찾기 기능 등을 강화해 진행의 흐름이 끊기지 않도록 지원할 예정이다.
구도형 PD는 “출시일 변경으로 기다려 주신 이용자분들께 죄송한 마음이 크다”며 “미룬 시간만큼 완성도를 높여, 3월에는 만족스러운 경험을 전해드릴 수 있도록 최선을 다하겠다”고 밝혔다.
This news was translated by AI.
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