Round 8 Studio Hiring Developers for New Soulslike 'Project Windi'
라운드8 소울라이크 신작 '프로젝트 윈디' 개발자 구인
2026.03.07 16:59 UTC+9
AI Summary
Neowiz Round8 Studio Director Lee Sang-kyun is hiring for Project Windy. The soulslike title focuses on solid gameplay and Unreal Engine 5. The team is currently seeking a 3D character artist for the project.

Look, let's be honest: Director Lee Sang-kyun of Neowiz Round8 Studio has finally pulled back the curtain on his latest venture, 'Project Windy', and he is currently on a hunt for fresh talent to bolster his development team.
Taking to his X account on the 6th, Director Lee put out a call for a 3D character artist to join the 'Project Windy' ranks. The requirements? A solid grasp of development processes and a portfolio brimming with character and monster assets, to prove you have the chops for the job.
As for the 'nice-to-haves', they are looking for someone who can translate an art director's vision into reality through effective collaboration. Experience with hardcore action titles like Lies of P is a plus, mate. Once hired, you will be diving into Unreal Engine 5 to craft the game's roster of characters and monsters.
Project Windy remains an unannounced soulslike action title, having first teased its existence through a Neowiz job posting last November. The studio claims they are aiming to deliver intense action, a narrative that tickles the intellect, and a deep visual experience. They are promising a serious creature design, and refreshingly, they are focusing on solid foundations and optimisation rather than chasing reckless technical gimmicks. Best of luck with the hiring.

네오위즈 라운드8 스튜디오 소속 이상균 디렉터가 자신의 새로운 게임 이름을 '프로젝트 윈디'라 밝히고 개발 인력 확보에 나섰다.
이상균 디렉터는 지난 6일, 자신의 X 계정을 통해 '프로젝트 윈디' 개발에 참여할 3D 캐릭터 아티스트를 모집한다고 전했다. 지원 자격으로는 프로젝트 개발 경험을 통한 제작 프로세스 이해도와 캐릭터 및 몬스터 에셋 포트폴리오를 갖춘 사람이다.
그 외 우대 사항으로는 미술 감독의 의도를 잘 파악하고 대화로 결과물을 개선할 수 있으며, P의 거짓 등 하드코어 액션게임 경험이 있어야 한다. 채용된 인원은 언리얼 엔진 5를 활용해 캐릭터와 몬스터 에셋을 만들게 된다.
프로젝트 윈디는 아직 공식적으로 발표되지 않은 소울라이크 액션 게임으로, 작년 11월 네오위즈 구인 공고를 통해 한 차례 알려졌다. 강렬한 액션과 지적인 유희를 강조한 내러티브, 시각적으로 깊이 있는 미술적 경험을 제공하는 것을 목표로 삼고 있다. 또한 진지한 분위기의 크리처 콘셉트를 선보일 예정이며, 무리한 기술적 도전보다는 탄탄한 기본기와 최적화에 집중한다는 방침이다.
This news was translated by AI.
I will greet you with a good article. niro201@gamemeca.com
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