Seal M on CROSS Reaches 300,000 DAU, Popular in Thailand and Indonesia
태국·인도네시아서 인기, 씰M 온 크로쓰 DAU 30만 명
2026.04.20 14:12 UTC+9
AI Summary
Seal M on CROSS hit 1.68 million accounts in its first month. Southeast Asia leads the player base with 300,000 daily active users. The game shows strong engagement with 27.5 million marketplace trades recorded.

Playwith Korea and NEXUS have revealed the performance data for their co-published MMORPG, 'Seal M on CROSS', for the first 30 days following its global launch on March 19.
Before its official release, Seal M on CROSS recorded 2.2 million pre-registrations. Within one month of launch, the title achieved 1.68 million cumulative registered accounts and 2.15 million character creations.
During this period, the peak Daily Active Users (DAU) reached 300,000, with the highest user influx coming from Thailand (46%) and Indonesia (37%), followed by Taiwan and South Korea. The revenue distribution by platform was diversified across the Google Play Store (40%), Apple App Store (33%), and the CROSS shop and other channels (27%).
In terms of class popularity, Hunters lead at 22%, followed by Mages (16%) and Jesters (15%), with Warriors and Knights following. In combat content, approximately 35 million boss monsters were defeated over the month, with 'Sky Shaman' and 'Golden Puss in Boots' being the most popular.
Equipment enhancement records show 22.2 million weapon upgrades and 35.8 million armor upgrades, while the total number of transactions in the marketplace exceeded 27.5 million. Within the user community, 6,700 guilds were formed, and 11,673 couples were matched.
A representative from Playwith Korea stated, "We are deeply grateful to the 1.68 million users who have explored the world of Seal M within just one month of launch. We will do our best to ensure that global users can enjoy the game for a long time through stable operations and continuous content updates."

플레이위드코리아와 넥써쓰는 공동 퍼블리싱 중인 MMORPG '씰M 온 크로쓰'의 3월 19일 글로벌 출히 후 30일 간의 주요 성과 데이터를 공개했다.
씰M 온 크로쓰는 출시 전부터 사전예약 참여자 220만 명을 기록했고, 출시 한 달 만에 실 누적 가입 계정 수 168만 명, 생성 캐릭터 수 215만 개를 달성했다.
서비스 기간 중 최대 일일 활성 이용자 수(DAU)는 30만 명이며, 국가별 유입 비중은 태국(46%)과 인도네시아(37%)가 높았다. 뒤를 이어 대만과 한국 등이 순위권에 올랐다. 플랫폼별 매출 비중은 구글 플레이스토어(40%), 애플 앱스토어(33%), 크로쓰샵 및 기타 (27%) 등으로 다각화됐다.
클래스별 비중은 사냥꾼(22%), 마법사(16%), 광대(15%) 순이며, 그 뒤를 무사, 기사 등이 이었다. 전투 콘텐츠에서 한 달간 처치된 보스 몬스터는 약 3,500만 마리이며, '하늘무당'과 '황금 장화신은 고양이'가 인기 있었다.
장비 강화는 무기 2,220만 건, 방어구 3,580만 건을 기록했고, 거래소 전체 거래 횟수는 2,750만 건을 상회했다. 유저 커뮤니티 기준으로 길드 6,700개가 생성됐고, 커플 1만 1,673쌍이 맺어졌다.
플레이위드코리아 관계자는 "론칭 한 달 만에 168만 명의 유저가 씰M의 세계를 찾아주신 것에 깊은 감사를 드린다"며, "앞으로도 안정적인 운영과 지속적인 콘텐츠 업데이트를 통해 글로벌 유저들이 오랫동안 즐길 수 있는 게임이 되도록 최선을 다할 것"이라고 밝혔다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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