[Voice of the People] The Return of the Original Daughter
[이구동성] 원조 딸내미의 귀환
2026.05.01 10:00 UTC+9
AI Summary
Krafton is officially recruiting for the development of TERA 2. The project aims to evolve the original's non-targeting combat for modern MMOs. Fans are cautiously optimistic, though no specific release date is set.


Krafton is announcing job openings for the development of 'TERA 2' and once again, they have managed to capture the industry's undivided attention. With the goal of perfecting that signature non-targeting combat system within an MMO environment, and led by the very core staff who worked on the original, the consensus is that the project has moved well beyond the initial R&D phase and is now firmly on the path to production.
To Krafton, the TERA IP holds a symbolic value and historical weight that goes far beyond just a simple game. It was the very first title from the days of Bluehole, serving as a reliable pillar that supported the company's growth into a major powerhouse. The charming characters, most notably the 'Elin', were a massive help during its global expansion. Despite its 11-year journey coming to a close in 2022, the title is still widely regarded as one of Krafton's most essential assets.
According to the newly released recruitment requirements, TERA 2 is set to be the next chapter in Krafton's MMORPG lineage and a crucial milestone to prove their current development prowess. Beyond that, it aims to deliver a refined experience for those gamers who have been pining for a beloved classic. Gamemeca Lachobi commented, "The end of TERA was quite something... I really hope this doesn't get canned and actually sees a release!" while Gamemeca Uncle Berry added, "I'm not entirely sure what the focus on console development experience implies, but I'd love to see it launch on consoles as well." Such hopeful voices are already echoing across the community.
Of course, given that the project is still in its infancy, it is far too early to predict a concrete release date. However, the original Bluehole members and key developers have come together with a clear vision: "The pulse-pounding combat against mid-sized monsters—TERA's true hallmark—will be further refined in TERA 2 to offer a fresh take on party play that maximizes the value of cooperation." It will require a fair bit of patience, but as the successor to the game that laid Krafton's foundation begins to sprout, one can only hope it grows into a mighty oak.


크래프톤이 '테라 2'의 개발자 채용 소식을 알리며 다시금 업계의 이목을 집중시키고 있습니다. 원작 정체성이었던 논타겟팅 전투 시스템을 MMO 환경에서 더욱 완벽하게 구현하는 것을 목표로, 원작 개발에 참여했던 핵심 인력들이 주도하는 프로젝트인 만큼, 초기 R&D 단계를 넘어 실질적인 제작 궤도에 진입했다는 평가가 지배적입니다.
크래프톤에게 있어 테라 IP는 단순한 게임 이상의 상징적 가치와 역사적 의미를 지니고 있습니다. 테라는 과거 블루홀 시절의 첫 타이틀로, 회사가 대형 게임사로 성장하기까지 든든한 버팀목 역할을 해온 효자 IP였거든요. '엘린'으로 대표되는 매력적인 캐릭터는 테라의 글로벌 진출에도 도움을 주었습니다. 11년간 긴 여정 끝에 2022년 서비스를 종료했으나 여전히 크래프톤의 핵심 자산으로 언급될 정도로 높은 인기를 구가했죠.
이번에 공개된 채용 요건에 따르면 테라2는 크래프톤의 MMORPG 계보를 이으면서도, 동시에 기업의 개발 역량을 증명할 중요한 이정표가 될 전망입니다. 이와 별개로 추억의 IP를 그리워하던 게이머들에게 진보한 경험을 선보일 것으로 보이죠. 게임메카 라쵸비 님의 “테라 마무리가 굉장했었는데 2가 나온다니..제발 엎어지지말고 출시되길 빕니다!”나, 게임메카 엉클베리 님의 “콘솔 게임 개발 경험 보유가 어떤 의미를 보여줄지 모르지만 콘솔로도 나오면 좋겠군요” 등 기대감 섞인 목소리도 나오고 있는 상황입니다.
물론 현재 프로젝트가 극초기 단계에 머물러 있어 구체적인 출시 시기를 가늠하기는 어려운 상황입니다. 하지만 블루홀의 초창기 멤버와 핵심 개발자들이 의기투합해 "테라만의 상징적인 재미였던 박진감 넘치는 중형 몬스터 전투는 테라 2에서 더욱 발전하여 협동의 가치를 극대화하는 파티 플레이의 새로운 재미를 선보일 것"이라는 소신은 프로젝트를 기대하게 만듭니다. 기다림은 필요하겠지만 크래프톤의 지반을 다져준 게임의 차기작이 지반 위에 싹을 틔운 만큼 모쪼록 아름드리 나무로 자랄 수 있기를 바랍니다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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