Planning and Graphics Also Subject to Discretionary Labor System, MCST Continues Consultations with Ministry of Employment and Labor
기획·그래픽도 재량근로제, 문체부 고용부와 협의 지속
2026.04.30 16:25 UTC+9
AI Summary
The MCST is tackling illegal private servers and easing labor regulations. Tax credits for game production are currently under serious review. Officials aim to boost the K-game industry's 60% export share via new budgets.

Minister Choi Hwi-young of the Ministry of Culture, Sports and Tourism (MCST) is set to convene the second meeting of the Game Division under the Cultural and Arts Policy Advisory Committee on the morning of April 30th at the National Museum of Modern and Contemporary Art, Seoul. The agenda includes discussing key tasks for 'K-games' and formulating policies to support the resurgence of the game industry.
Launched last November 10th directly under the Minister's office, the Advisory Committee covers nine sectors, including pop music, film, and publishing. The game division includes industry representatives (Bae Soo-jung, Yoo Seung-hyun, Im Soo-jin), academic experts (Lee Seung-hoon, Hwang Seung-heum), and association leads (Jo Young-ki, Hwang Sung-ik, Kim Young-man).

In this second session, the committee will review the progress and future plans for major tasks raised during the first meeting, including ▲eradication of illegal private game servers, ▲flexibility in the 52-hour workweek for the game industry, and ▲the introduction of tax credits for game production costs.
Regarding illegal private game servers, the current 15-day blocking period has been reduced to 5 days, with plans to further shorten it to 1 day through an automated system. The ministry is strengthening coordination with the National Police Agency and other relevant organizations, and plans to expand the scope of blocking cooperation beyond domestic network operators to include Content Delivery Network (CDN) providers.
Regarding the flexibility of the 52-hour workweek in the game industry, the ministry plans to consult with the Ministry of Employment and Labor to ensure that roles such as planning and graphics, in addition to programmers, can be included under the discretionary labor system as defined by the Enforcement Decree of the Labor Standards Act, making the system more applicable in real-world settings.
As for tax credits for game production, the MCST has submitted a tax expenditure proposal to the Ministry of Economy and Finance and plans to continue consultations.
Ahead of next year's budget planning, the committee will discuss ways to develop new projects based on ideas for support measures needed in the field. They plan to collect opinions from members on support to broaden the foundation of the game industry, ways to enhance the competitiveness of game companies, and strategies to respond to environmental changes such as AI, with the goal of reflecting these in government budget projects.
Minister Choi Hwi-young stated, "For the growth of the game industry, which accounts for over 60% of our content exports, concentrated government investment and institutional support are more urgent than ever." He added, "We will continue to communicate with various field experts, including the Cultural and Arts Policy Advisory Committee Game Division, to prepare practical policy measures."

문화체육관광부(이하 문체부) 최휘영 장관은 4월 30일 오전, 국립현대미술관 서울관에서 문화예술정책자문위원회 게임분과 제2차 회의를 열어 'K-게임' 관련 주요 과제와 게임산업 재도약을 뒷받침할 정책 등을 논의한다.
작년 11월 10일, 문체부 장관 직속으로 출범한 문화예술정책자문위원회는 대중음악, 영화·영상, 출판 등 9개 분과로 구성된다. 게임분과에는 업계(배수정, 유승현, 임수진), 학계(이승훈, 황승흠), 협회·단체(조영기, 황성익, 김영만)를 대표하는 위원이 참여하고 있다.

2차 회의에서는 ▲불법 게임 사설 서버 근절 ▲게임 분야 주 52시간제 유연화 ▲게임 제작비 세액공제 도입 등 지난 1차 분과 회의에서 나온 주요 과제의 후속 추진 현황과 향후 계획을 공유한다.
불법 게임 사설 서버와 관련해서는 기존 15일 차단 조치 기간을 현행 5일로 단축했고, 향후 자동화 시스템을 통해 최소 1일로 줄일 계획이다. 경찰청 등 유관 기관과 공조 체계를 강화하고, 국내 망 사업자 외에도 콘텐츠 전송 네트워크(CDN) 사업자를 대상으로 차단 협조 범위를 넓힐 예정이다.
게임 분야 주 52시간제 유연화와 관련해서는 현재 근로기준법 시행령 상 재량근로제 적용 대상에 프로그래머 외에도 기획·그래픽 등도 포함될 수 있도록 하여 이 제도를 실제 현장에서 활용할 수 있는 방안을 고용부와 협의할 계획이다.
게임 제작비 세액공제에 대해서는 문체부에서 조세지출건의서를 재경부에 제출했고, 앞으로 지속 협의할 예정이다.
내년 예산 편성에 앞서, 게임 분야 현장에서 필요로 하는 지원책에 대한 아이디어를 바탕으로 새로운 사업 발굴 방안도 논의한다. 게임산업 기반과 저변을 넓히기 위한 지원과 함께 게임 기업 경쟁력을 높이는 방안, AI 등 환경 변화에 대응하기 위한 전략 등 위원들의 의견을 수렴해 정부 예산 사업에 반영할 수 있도록 노력할 계획이다.
문체부 최휘영 장관은 "콘텐츠 수출액의 60% 이상을 책임지는 게임산업의 성장을 위해 정부의 집중적인 투자와 제도적 뒷받침이 어느 때보다 절실한 상황"이라며, "앞으로도 문화예술정책자문위원회 게임분과 등 다양한 현장 전문가들과 소통하며 실질적인 정책 방안들을 마련하겠다"라고 밝혔다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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