Expanding into Space: VALOFE Announces Development of 'Last Origin' Sequel
우주로 확장, 밸로프 '라스트오리진' 후속작 개발한다
2026.05.08 14:20 UTC+9
AI Summary
VALOFE is expanding its core IP with Last Origin 2, taking the series to space. The project marks the developer's shift into new, long-term production pipelines. Strategic discussions for a Japanese market launch are already well underway.

VALOFE announced on the 8th that they are currently developing 'Last Origin 2 (working title)', a sequel to their flagship subculture IP, 'Last Origin'.
Last Origin 2 represents the company's first major internal development project based on their own IP. This isn't just about simple content expansion; it is a strategic shift to bolster their development capabilities and diversify their business model. They are aiming to fire up a new production pipeline and establish a sustainable growth model anchored firmly in their own IP.
The sequel will inherit the world-building of the original, though it is pushing the setting from Earth to the vastness of space to ensure the series has room for long-term development. They are aiming for a more polished experience, with improvements in narrative depth, content scale, and character design compared to the predecessor.
VALOFE is pursuing a two-pronged strategy: expanding their service footprint with the recent 'Last Origin R+' global launch, while simultaneously deepening the IP’s value through the development of Last Origin 2 to extend the product lifecycle and diversify revenue streams.
Since last year, VALOFE has been in discussions with major Japanese platform holders regarding investment terms, service structures, and overall strategy for the sequel. They are also conducting a multifaceted review of a solo service launch in Japan, ensuring that content delivery and development direction align with the specific tastes of the local audience.
VALOFE CEO Jae-myung Shin noted, "Last Origin 2 is not just another sequel; it is a symbolic milestone as it marks our first proper foray into new development. We intend to harness our accumulated IP expertise and technical know-how to nurture this into a core title that will drive our mid-to-long-term growth."

밸로프는 8일 자사 대표 서브컬처 IP '라스트오리진’ 후속작 ‘라스트오리진2(가칭)’를 개발한다고 밝혔다.
라스트오리진2는 회사가 보유한 IP를 기반으로 한 첫 신규 개발 프로젝트로, 단순한 콘텐츠 확장이 아닌 개발 역량 및 사업 구조 전반의 확장을 의미한다. 회사는 이번 신작을 통해 신규 개발 파이프라인을 가동하고, IP 중심의 지속 가능한 성장 모델 구축에 나선다.
신작은 전작 라스트오리진의 세계관을 계승하되, 배경을 지구에서 우주로 확장해 보다 장기적인 시리즈 전개가 가능한 구조로 설계한다. 스토리 깊이, 콘텐츠 스케일, 캐릭터 구성 등에서 전작보다 진보된 완성도를 선보이는 것을 목표로 하고 있다.
밸로프는 최근 발표한 ‘라스트오리진 R+’ 글로벌 출시를 통해 서비스 외연을 확장하는 한편, 라스트오리진2 개발을 통해 IP의 내연적 확장도 병행하며 IP 수명 연장과 수익 구조 다변화를 동시에 추진 중이다.
밸로프는 지난해부터 일본의 주요 플랫폼 사업자와 수차례 협의를 진행하며, 후속작 개발에 대한 투자 조건, 서비스 구조, 전략 등을 논의해왔다. 이 과정에서 일본 시장 단독 서비스와 현지 이용자 성향을 반영한 콘텐츠 연출 및 개발 방향성에 대해서도 다각적인 검토가 이뤄지고 있다.
밸로프 신재명 대표는 "라스트오리진2는 단순한 후속작이 아니라, 당사가 본격적으로 신규 개발에 나서는 첫 프로젝트라는 점에서 내부적으로도 상징성이 큰 타이틀"이라며 "축적된 IP 경쟁력과 개발 노하우를 결집해 중장기 성장을 견인할 핵심 콘텐츠로 육성할 계획"이라고 밝혔다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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