Subculture Idle RPG, Agatha to be Featured at PlayX4
서브컬처 방치형 RPG, 아가타 플레이엑스포 출전
2026.05.18 16:42 UTC+9
AI Summary
AirCap will showcase its idle subculture RPG Agatha at PlayX4 2026. The developer is running focus tests to refine the game before its Q4 release. They are also actively seeking global publishing partners for the Agatha IP.

AirCap will showcase its mobile game 'Agatha', currently under development, at PlayX4 2026, which will be held at KINTEX from May 21 to 24.
Agatha is a subculture idle RPG targeting a release in the fourth quarter of this year. It combines subculture aesthetics with mature character collection elements, enhancing the fun of growth and collection based on a dense narrative. In addition to character leveling and idle growth structures, it incorporates strategic simulation elements as endgame content.
Based on play data from the Focus Group Test conducted during the event, the company will check game balance, growth structures, UX/UI, and content preferences. They will also operate social media verification events and merchandise giveaways.
At the B2B booth, the company will conduct project introductions and business discussions with domestic and international publishers and investors. They will also reveal service strategies and live operation directions for 'Agatha Idle', which is being prepared for a domestic launch this July, as well as the global expansion potential and IP business strategy for the main Agatha title.
Hyun Ji-min, CEO of AirCap, said, "Our goal is to secure user feedback before launch through this participation in PlayX4 2026 and raise the game's completeness to the next level," adding, "At the same time, we plan to strengthen the competitiveness of the 'Agatha' IP by expanding collaboration opportunities with various global partners."

에어캡은 오는 5월 21일부터 24일까지 킨텍스에서 개최되는 플레이엑스포 2026에 자사가 개발 중인 모바일게임 '아가타(AGATHA)'를 선보인다.
아가타는 올해 4분기 출시를 목표로 개발 중인 서브컬처 방치형 RPG 다. 서브컬처 감성과 성인향 캐릭터 수집 요소를 결합했고, 밀도 높은 내러티브를 기반으로 성장과 수집의 재미를 강화했다. 캐릭터 육성과 방치형 성장 구조에 더해, 엔드 콘텐츠로 전략 시뮬레이션 요소를 접목했다.
행사 기간에 진행되는 포커스 그룹 테스트의 플레이 데이터를 기반으로 게임 밸런스, 성장 구조, UX/UI, 콘텐츠 선호도 등을 점검한다. SNS 인증 이벤트와 굿즈 증정 이벤트도 운영한다.
B2B 부스에서는 국내외 퍼블리셔 및 투자사를 대상으로 프로젝트 소개와 사업 협의를 진행한다. 올해 7월 국내 출시를 목표로 준비 중인 '아가타 키우기'의 서비스 전략과 라이브 운영 방향성, 아가타 본편의 글로벌 확장 가능성과 IP 사업 전략도 공개한다.
현지민 에어캡 대표는 "이번 플레이엑스포 2026 참가를 통해 출시 전 이용자 피드백을 확보하고 게임의 완성도를 한 단계 끌어올리는 것이 목표”라며,“동시에 다양한 글로벌 파트너사와의 협업 기회를 확대해 ‘아가타’ IP 경쟁력을 강화해 나갈 예정"이라고 말했다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
READ MORE
-
Accelerating Internal AI Transformation, NHN Agentic Day Successfully Concluded
-
[Today's Steam] “Not worth the money”: ARK: Survival Ascended faces backlash over update
-
Indie Game Exhibition, Pangyo Buzzes with Seoul Game Town 2 This Weekend
-
Arknights: Endfield First Contingency Contract Masters Won by 'Dongne-Masil'
RECOMMENDED NEWS
MOST POPULAR NEWS
- Wallpaper Engine to Remove 'Application-Type Wallpapers' Due to Malware Abuse
- "We were incompetent," Sudden Attack 2 protagonists appear in Sudden Attack
- LINE Games Faces Capital Impairment, Implements Company-Wide Voluntary Retirement Amid Financial Crisis
- [Today's Steam] Princess Maker: Prophecy of the Children, finally you can raise her for 8 years
- [Game Recs] Steam Summer Sale, 5 'Overwhelmingly Positive' titles with record-breaking discounts
- 'Cannot surpass Larian': The reason why the original creator of Baldur's Gate declined Baldur's Gate 4
- Netflix to Produce Live-Action Persona Series
- [Ranking Man] Top 5 Least Popular Tags on Steam
- "Giving up on discs is a huge disappointment": Sony faces crossfire from all walks of life
- AION 2 players send a coffee truck to the development team
MEDIA PARTNERSHIPS




