T3 Entertainment Achieves Record-High Revenue and Operating Profit in First Half of 2026
티쓰리, 2026년 상반기 최대 매출·영업이익 기록
2026.08.14 17:08 UTC+9
AI Summary
T3 reported record-breaking revenue for H1 2026 despite a slight dip in Q2 operating profit. The company's growth is driven by the Audition IP and its expanding digital twin solutions sector. T3 remains committed to shareholder returns through quarterly dividends and ongoing share buybacks.

T3 has unveiled its financial results for the second quarter of 2026. The company posted 25.8 billion KRW in revenue and an operating profit of 5.2 billion KRW. While revenue saw a 31.0% increase compared to the same period last year, operating profit decreased by 13.0%.
Looking at the first half of the year, the company achieved 47.9 billion KRW in revenue and 11.0 billion KRW in operating profit. That marks a 34% and 17% increase year-on-year, respectively. Notably, these figures represent record-highs for revenue, operating profit, and net income for a half-year period.
Breaking it down by sector, game services accounted for 27.7 billion KRW, solutions for 19.8 billion KRW, and other segments for 1.2 billion KRW. T3 explained that the performance improvement was driven by stable long-term revenue from international game services, combined with an increased contribution from the solutions business.
The gaming business continues to expand its global services centered on the Audition IP. Following its selection as a demonstration sport at the 2025 Southeast Asian Games in Thailand, the global e-sports Grand Prix was held in Vietnam in 2026. The solutions business, focusing on digital twins and industrial applications, accounted for approximately 41% of consolidated revenue in the first half of the year.
The company is also strengthening its shareholder return policy. T3 is implementing a mid-to-long-term policy of allocating over 50% of its separate operating profit to dividends and treasury stock cancellations. Starting this year, the company introduced a quarterly dividend system. A cash dividend of 40 KRW per common share was decided for both the first and second quarters. A 4.0 billion KRW share buyback program is also underway. Considering these, the cumulative shareholder return since listing stands at approximately 58.6 billion KRW.
Hong Min-gyun, CEO of T3, stated, "This result is the outcome of stable revenue from our game IP, improved performance from subsidiaries, and growth in new business lines." He added, "In the second half of the year, we will continue to strengthen the global competitiveness of the Audition IP while diversifying our profit base by expanding the client base and service range of our solutions business."

티쓰리는 2026년 2분기 실적을 발표했다. 2분기에 티쓰리는 매출 258억 원, 영업이익 52억 원을 기록했다. 매출은 전년 동기보다 31.0% 증가했으나, 영업이익은 13.0% 감소했다.
상반기 기준으로는 매출 479억 원, 영업이익 110억 원을 달성했다. 전년 동기 대비 각각 34%, 17% 증가했다. 아울러 매출, 영업이익, 순이익 모두 반기 기준 역대 최대 실적이다.
부문별로는 게임서비스가 277억 원, 솔루션이 198억 원, 기타부문이 12억 원을 차지했다. 티쓰리는 게임사업 해외 장기 서비스 매출이 안정적인 가운데, 솔루션 사업 매출 기여가 확대되며 실적 개선에 영향을 미쳤다고 설명했다.
게임사업은 오디션 IP를 중심으로 글로벌 서비스를 확대하고 있다. 2025년 태국에서 개최된 동남아시안게임에서 시범종목으로 채택된 데 이어, 2026년에는 베트남에서 글로벌 e스포츠 그랑프리가 개최됐다. 솔루션 사업은 디지털 트윈 및 산업용 솔루션을 중심으로 올해 상반기 기준 연결 매출 약 41%를 차지했다.
주주환원 정책도 강화하고 있다. 티쓰리는 별도 영업이익 50% 이상을 배당과 자기주식 소각에 배정하는 중장기 주주환원 정책을 시행하고 있다. 올해부터 연 4회 분기배당 체계를 도입했다. 1분기와 함께 2분기도 보통주 1주당 40원의 현금배당을 결정했다. 40억 원 규모의 자사주 매입도 진행 중이다. 이를 고려하면 상장 후 누적 주주환원 규모는 약 586억 원이다.
홍민균 티쓰리 대표는 "게임 IP의 안정적인 수익 기반 위에 자회사 실적 개선과 신규 사업의 매출 확대가 더해진 결과"라며 "하반기에도 오디션 IP의 글로벌 경쟁력을 강화하는 한편, 솔루션 사업의 고객 기반과 서비스 범위를 넓혀 이익 기반을 다변화하겠다"고 말했다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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