Chain-Bound Cooperative Soulslike 'Soul Chained' Released
사슬로 엮인 환장의 협동 소울라이크 '소울 체인드' 출시
2026.09.08 17:19 UTC+9
AI Summary
Soul Chained combines platforming chains and Soulslike action. Solo or coop players climb a tower while bound together. Reviews are mixed due to netcode issues but praised for chaos.

Look, let's be honest, someone actually looked at the infuriating mechanics of Chained Together—where you are bound by chains and drop endlessly in a platformer—and decided to slap Soulslike elements on top of it. What a delightfully headache-inducing new release.
Indie developer Chairoware Games launched the action RPG Soul Chained on Steam on October 8. Developed entirely by a solo creator, this cooperative action game supports up to four players as they attempt to escape Purgatory while literally shackled to each other.
The game takes place on the border between Hell and Purgatory, following a narrative where lords who opposed each other in life find their souls bound by chains, forced to climb a massive tower to atone for their past sins. The chain acts as a crucial element affecting both movement and combat. If your coordination is slick enough, you can swing the chain to knock down enemies, including bosses, deal massive damage, or hurl them into the abyss.

On the flip side, if your coordination is rather clumsy, you might accidentally block a teammate's dodge, dragging them into an untimely demise. Since the chain length is strictly limited, breathing in sync with your mates is the absolute key to a stable run. Even with the chain present, trying to dodge in opposite directions will shift your centre of gravity and send you tumbling backward.
Reflecting its Soulslike inspirations, combat is designed around stamina management and action-heavy platforming. You can wield a variety of weapons to boost your stats, facing down bosses at the end of each chapter of the tower. Since movement restrictions caused by the chain are the heart of this Soulslike experience, solo players will drag a massive sphere around instead of relying on other users.


Launched on October 8, user reviews for Soul Chained on Steam currently sit at Mixed, with 64 percent of the 48 reviews being positive, drawing heavy criticism regarding netcode stability. On the other hand, praise coexists for its budget-friendly price point and the endless stream of ridiculous situations, cementing its status as a remarkably cost-effective friend-slaying title. Adieu, and good luck not strangling your mates.

서로의 몸이 사슬로 묶인 탓에 수도 없이 떨어지는 플랫포머 '체인드 투게더'의 시스템에 소울라이크를 더한 골치 아픈 신작이 출시됐다.
인디 게임 개발사 카이로웨어 게임즈는 8일(국내시간), 액션 RPG '소울 체인드(Soul Chained)'를 스팀에 출시했다. 본작은 1인 개발자가 선보인 최대 4인 협동 액션 게임으로, 플레이어들은 각자 사슬로 결속된 채 연옥을 탈출해야 한다.
게임의 주 무대는 지옥과 연옥의 경계로, 생전 대립하던 영주들이 영혼의 사슬로 묶여 과오를 씻어내기 위해 거대한 탑을 오르는 서사를 다룬다. 사슬은 이동과 전투 양쪽에 모두 영향을 끼치는 핵심 요소로, 움직임이 능숙하다면 사슬을 휘둘러 보스를 포함한 적을 넘어뜨리고 큰 피해를 입히거나 떨어뜨릴 수 있다.

반면, 움직임이 서투르다면 회피하려던 동료의 움직임이 저지되는 등 동료를 뜻하지 않은 죽음으로 몰고 갈 수도 있다. 사슬의 길이가 제한된 만큼 최대한 호흡을 맞춰 움직이는 것이 안정적인 플레이의 핵심이다. 사슬이 있음에도 불구하고 서로 다른 방향으로 회피할 경우에는 무게중심이 쏠려 뒤로 넘어지는 경우도 존재한다.
전투는 소울라이크 장르를 차용한 것을 반영하듯 스태미너 관리와 액션 중심의 플랫포머로 설계됐다. 유저는 다채로운 무기를 활용해 능력치를 높일 수 있고, 탑의 각 장을 통과할 때마다 보스를 마주하게 된다. 체인으로 인한 움직임의 제약이 핵심인 소울라이크인 만큼, 1인 플레이 시에는 다른 유저 대신 커다란 구체를 끈다.


8일 출시된 소울 체인드의 스팀 유저 평가는 복합적(48개 중 64%가 긍정적)으로, 네트워크 기술의 완성도에 대한 비판이 크다. 반면, 저렴한 가격과 끊임없이 발생하는 터무니 없는 상황 덕에 가성비 좋은 프렌즈슬롭 게임이라는 평도 공존한다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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