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Topic is Self-Regulation, GRAC Holds Special Lecture for Game Talent Academy Students
주제는 자율심의, 게임위 게임인재원 재학생 대상 특강

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The Game Rating Committee hosted a lecture for students. Experts shared grading standards using graduation projects. Chairperson Seo promised ongoing educational support.
Image courtesy of the Game Rating and Administration Committee, showing a special lecture session for students at the Game HR Academy.
▲ Image courtesy of the Game Rating and Administration Committee, showing a special lecture session for students at the Game HR Academy.

Look, let's be honest about bureaucratic lectures, but the Game Rating and Administration Committee held a special session for 70 students at the Pangyo Game HR Academy on October 15, aimed at sharpening practical industry skills.

In what the organisers call a collaborative effort, the event was co-hosted by the Game Rating and Administration Committee, the Korea Game Policy Society, and the Game HR Academy, with sponsorship from the Korea Games Industry Association and Tencent. The whole affair was cooked up to boost the practical chops of prospective developers and help them wrap their heads around the rather labyrinthine game rating system.

The lecture itself tackled the rating standards for self-rating games. Using the graduation projects currently being cobbled together by Game HR Academy students as case studies, the session doled out practical advice on rating review criteria and things to watch out for during post-launch management.

Game Rating and Administration Committee Chairperson Seo Tae-geon noted, "Following our efforts back in July, we will continue collaborating with related organisations to help aspiring developers understand a healthy gaming ecosystem and grow into skilled professionals, while making sure we keep pushing for hands-on educational programs."
게임물관리위원회가 게임인재원 재학생을 대상으로 특강을 진행했다. (사진제공: 게임물관리위원회)
▲ 게임물관리위원회 게임인재원 재학생 대상 특강 현장 (사진제공: 게임물관리위원회)

게임물관리위원회(이하 게임위)는 10월 15일, 판교 게임인재원에서 재학생 70명을 대상으로 게임 실무 역량 강화를 위한 특강을 개최했다.

게임위, 한국게임정책학회, 게임인재원이 공동 주최하고 한국게임산업협회와 텐센트가 후원했다. 예비 게임 개발자의 실무 역량을 강화하고, 게임 등급분류 제도에 대한 이해를 돕고자 추진했다. 

자체 등급분류 게임물의 등급분류 기준을 주제로 강연이 진행됐다. 개임인재원 재학생이 준비 중인 졸업 프로젝트를 사례로 등급분류 심사 기준, 사후관리 유의사항 등을 제공했다. 

게임위 서태건 위원장은 "지난 7월에 이어 유관기관과의 지속적인 협력을 통해 예비 개발자들이 건전한 게임 생태계를 이해하고 전문 역량을 갖춘 인재로 성장할 수 있도록 지원을 이어갈 것이며, 현장 중심의 교육 프로그램을 지속 추진할 수 있도록 노력하겠다"고 밝혔다.
This news was translated by AI.