Stellar Blade PC release impact, Shift Up operating profit increases by 18.6% last year
스블 PC 출시 효과, 시프트업 작년 영업익 18.6% 증가
2026.02.11 18:32 UTC+9
AI Summary
Shift Up reported strong 2025 growth driven by Goddess of Victory: NIKKE and Stellar Blade. Despite a Q4 dip in Stellar Blade revenue, the studio is eyeing new reveals for its upcoming titles. Tencent will be handling the publishing duties for the new project, Project Spirit, later this year.

Shift Up has delivered a solid performance in 2025, riding the wave of success from Goddess of Victory: NIKKE and Stellar Blade. It seems the PC port of Stellar Blade, which launched last June, has been the primary engine behind this growth, pushing annual operating profit up by 18.6% compared to the previous year.
Shift Up unveiled its 2025 full-year and Q4 financial results on the 11th. For the full year of 2025, the company posted revenue of 294.2 billion KRW, an operating profit of 181.1 billion KRW, and a net profit of 191.1 billion KRW. These figures represent a 31.3% jump in revenue, with operating and net profits climbing by 18.6% and 29.2% respectively.
Breaking it down by title, Goddess of Victory: NIKKE brought in 166.8 billion KRW—a 10.1% increase year-on-year—while Stellar Blade surged by 70.2% to hit 115.8 billion KRW. While Goddess of Victory: NIKKE still carries the bulk of the revenue at 56.7%, it is clear that Stellar Blade is the one showing the most aggressive growth, likely fueled by that June PC release.
The Q4 results were also made public. Revenue saw a 1% uptick to 64.1 billion KRW, though operating profit dipped by 19.6% to 37.1 billion KRW. Looking at the individual games, Goddess of Victory: NIKKE managed a 6.1% increase to reach 44.9 billion KRW, whereas Stellar Blade slipped 21.4% to 15.4 billion KRW.

Goddess of Victory: NIKKE enjoyed a strong November, with its 3rd-anniversary event propelling it to 2nd place on the iOS revenue charts in Korea and Japan, and 19th in the US. Shift Up is currently aiming to either match or exceed these figures throughout the current year.
As for Stellar Blade, the natural dip following its initial launch hype seems to have affected the Q4 figures. However, the studio noted that they are actively working on expanding their user base through various initiatives, including Steam winter sales.
Finally, the studio plans to reveal new information regarding the next entry in the Stellar Blade series and their new subculture project, Project Spirit, before the year is out. Notably, Shift Up signed a publishing deal with Tencent for Project Spirit back in November.

시프트업이 '승리의 여신: 니케(이하 니케)'와 '스텔라 블레이드'의 흥행에 힘입어 2025년 견조한 실적을 기록했다. 특히 작년 6월 발매된 스텔라 블레이드 PC판이 매출 성장을 견인하며 연간 영업이익이 전년 대비 18.6% 증가하는 성과를 거뒀다.
시프트업은 11일 2025년 연간 및 4분기 실적을 발표했다. 2025년에 시프트업은 매출 2,942억 원, 영업이익 1,811억 원, 당기순이익 1,911억 원을 기록했다. 매출은 전년보다 31.3% 증가했고, 영업이익과 당기순이익도 각각 18.6%, 29.2% 늘었다.
게임별 매출을 살펴보면 니케는 전년보다 10.1% 증가한 1,668억 원, 스텔라 블레이드는 70.2% 늘어난 1,158억 원을 기록했다. 매출 비중은 니케(56.7%)가 높지만, 성장 폭은 스텔라 블레이드가 더 크다. 작년 6월에 발매된 PC판이 직접적인 영향을 미친 것으로 보인다.
2025년 4분기 실적도 발표됐다. 매출은 전년 동기보다 1% 늘어난 641억 원이며, 영업이익은 19.6% 감소한 371억 원이다. 게임별로 살펴보면 니케는 6.1% 증가한 449억 원을 달성했으나, 스텔라 블레이드는 21.4% 감소한 154억 원에 그쳤다.

니케는 11월에 진행된 3주년 이벤트를 바탕으로 한국과 일본 iOS 매출 2위, 미국 19위를 기록한 바 있다. 시프트업은 올해도 작년과 비슷하거나 더 높은 성과를 달성하는 것을 목표로 삼고 있다.
스텔라 블레이드는 출시 효과 감소로 전년 동기보다 매출이 줄어든 것으로 보인다. 다만 시프트업은 스팀 겨울 세일 등 여러 프로모션을 통해 유저 저변 확대에 노력했다고 덧붙였다.
마지막으로 올해 안에 스텔라 블레이드 차기작, 서브컬처 신작 '프로젝트 스피릿'에 대한 새로운 정보를 공개할 예정이다 . 프로젝트 스피릿은 작년 11월에 텐센트와 퍼블리싱 계약을 체결한 바 있다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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