GSOK: 'Need to Establish Self-Regulation for Game Advertising with Enhanced Administrative Power'
GSOK '게임 광고, 행정력 더한 자율규제 구축 필요하다'
2026.04.29 11:23 UTC+9
AI Summary
GSOK released a report on game ad regulation challenges. Current laws struggle with international operators and enforcement. They suggest a multi-layered approach to boost self-regulation.

The Game Self-Regulation Organization of Korea (GSOK) published its 12th 'GSOK Policy Research' report on the 29th, titled 'Regulation and Improvement Measures for Game Advertising'.
The GSOK Policy Research series is a quarterly report published by the organization. It aims to conduct continuous research to establish a foundation for a gaming ecosystem that industry, academia, government, and the public can agree upon by bringing policy research on the game industry into the public sphere.
In this study, the history of domestic advertising regulation was reviewed to analyze the game advertising regulatory framework, which sits at the intersection of constitutional freedom of expression and the consumer's right to know. It confirmed that the flow of advertising regulation has developed toward self-regulation and cooperation between entities, aiming to maintain fair competition and provide accurate information to consumers.
Furthermore, it pointed out that it is difficult to effectively respond to problematic advertisements using only existing laws and systems due to the characteristics of game advertising distribution structures and the increase in overseas operators. Accordingly, it presented issues such as the effectiveness of regulations, the division of roles among regulatory agencies, the lack of personnel and resources in public institutions, and limitations in enforcement against overseas operators as key challenges to be solved.
As improvement measures, it proposed strengthening corrective actions for operators, establishing platform response systems, ensuring the implementation of self-regulation, and enhancing the credibility of self-regulation. It emphasized the need for a multi-layered and phased regulatory structure that combines self-regulation with the cooperation of platforms and administrative agencies.
GSOK Chairman Hwang Sung-ki stated, "Game advertising is changing rapidly in the digital environment, so there are limits to responding with existing regulatory methods," adding, "We hope this research will serve as a foundation for designing effective policies centered on self-regulation."
The report can be found on the official GSOK website.

한국게임정책자율기구(GSOK)는 29일 게임계의 주요 정책을 분석하는 'GSOK 정책연구' 제12호 보고서 '게임물 광고의 규제와 개선방안'을 발간했다.
GSOK 정책연구는 한국게임정책자율기구가 매 분기 발간하는 보고서다. 게임산업에 대한 정책연구를 공론화함으로써 산·학·관·민이 공감할 수 있는 게임 생태계 기반을 다지는 연속성 있는 연구를 수행하는 것을 목표로 한다.
이번 연구에서는 헌법상 표현의 자유와 소비자의 알 권리가 교차하는 지점에 위치한 게임 광고 규제 체계 분석을 위해 국내 광고 규제 역사적 흐름을 검토했다. 광고 규제 흐름이 자율규제와 주체 간 협력을 중심으로, 공정한 경쟁 질서 유지와 소비자에 정확한 정보 제공을 지향하는 방향으로 발전해 왔음을 확인했다.
이어서 게임 광고 유통 구조 특징과 해외 사업자 증가로 인해 기존 법·제도만으로 문제 광고에 실효적으로 대응하기 어렵다는 점을 지적했다. 이에 규제의 실효성 문제, 규제기관 간 역할 분담 문제, 공공기관 인력 및 자원 부족 문제, 해외 사업자에 대한 집행력 제약 등을 주요 해결 과제로 제시했다.
이에 대한 개선방안으로 사업자 시정조치 강화 및 플랫폼 대응 체계 구축, 자율규제 이행력 확보, 자율규제 신뢰성 제고 등을 제안했다. 자율규제에 플랫폼 및 행정기관 협력을 결합한 다층적·단계적 규제 구조 필요성을 강조했다.
한국게임정책자율기구 황성기 의장은 "디지털 환경에서 게임물 광고는 빠르게 변화하고 있어 기존의 규제 방식만으로는 대응에 한계가 있다"며, "이번 연구가 자율규제를 중심으로 한 실효성 있는 정책 설계의 토대가 되기를 기대한다"고 밝혔다.
보고서는 한국게임정책자율기구 공식 홈페이지에서 확인할 수 있다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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