How Can Games Evolve into a National Strategic Industry? Academic Conference Held on the 15th
게임이 국가전략 산업으로 발전하려면? 15일 학술대회 개최
2026.05.12 11:45 UTC+9
AI Summary
The Korea Game Law and Policy Society holds its 2026 Spring Conference on May 15. Experts will debate game industry strategies, blockchain, and investment. It aims to cement the sector as a core pillar of South Korea's national economy.

The Korea Game Law and Policy Society is set to host its 2026 Spring Academic Conference at the Seoul National University Business School, starting at 2 PM on May 15.
The event revolves around the theme of 'Development Strategies for the Game Industry as a National Strategic Sector,' aiming to dissect the legal, policy, and economic pathways required to elevate the industry's status and ensure its long-term viability.
In the first session, Professor Seong-min Jeon (Gachon University) will take the stage to discuss 'Strategizing the Game Industry as K-Content,' exploring how we can bolster national competitiveness through focused industrial direction.
The second session features Professor Hyung-gu Kang (Hanyang University) presenting on 'The Introduction of Stablecoins in Game Economic Systems.' He will tackle the complex implications of blockchain-based fintech and the regulatory hurdles it presents for in-game ecosystems.
For the third session, Professor Young-geun Choi (Sangmyung University) dives into 'The Operation of Fund of Funds and Vitalizing Venture Capital Investment in Games,' examining how public funds and private capital can better synergize to fuel industrial growth.
Following the presentations, a roundtable discussion and Q&A session will be moderated by Sung-ki Hwang, Chair of the Korea Game Policy Self-Regulation Organization (GSOK). The panel includes Lead Researcher Gu-min Kwon (Korea Creative Content Agency), Professor Eun-jung Shin (Baekseok University), Director Seung-hun Choi (Korea Association of Game Industry), and Professor Hye-ryeon Shin (Myongji University).
Byung-jun Yoo, the Society's President and a professor at Seoul National University, stated, "The game industry has outgrown its status as mere entertainment; it is now a core strategic pillar driving South Korea's global cultural and economic competitiveness." He added, "I hope this conference serves as a meaningful starting point for cross-disciplinary discussions on law, policy, and industry growth."
This conference is hosted by the Seoul National University Business School and sponsored by the Korea Association of Game Industry.

한국게임법과정책학회는 5월 15일 오후 2시부터 서울대학교 경영대학에서 2026년 춘계학술대회를 개최한다.
이번 학술대회는 '국가전략 산업으로서의 게임산업 발전전략'을 주제로 삼아, 게임산업의 전략적 위상 제고와 지속가능한 성장을 위한 법·정책·경제적 방향을 논의한다.
제1세션에서는 전성민 교수(가천대학교)가 'K콘텐츠 산업으로서의 게임산업 전략화'를 주제로 발표한다. 게임산업의 전략 방향과 국가 경쟁력 강화 방안을 논의한다.
제2세션에서는 강형구 교수(한양대학교)가 '게임 경제 시스템 내 스테이블 코인의 도입과 경제적 효과'를 주제로 발표한다. 블록체인 기반 금융기술이 게임 내 경제 생태계에 미치는 영향과 규제적 함의를 중점적으로 다룬다.
제3세션에서는 최영근 교수(상명대학교)가 '모태펀드 게임펀드 운영 및 벤처캐피탈의 게임 투자 활성화'를 주제로, 공공 펀드와 민간 투자자본이 게임산업 성장에 기여하는 구조와 개선 방향을 발표한다.
발표 세션 후에는 황성기 한국게임정책자율기구 의장을 좌장으로 종합토론 및 질의응답 시간이 이어진다. 패널로 권구민 책임연구원(한국콘텐츠진흥원 콘텐츠산업정책연구센터), 신은정 교수(백석대학교), 최승훈 국장(한국게임산업협회), 신혜련 교수(명지대학교)가 참여한다.
유병준 학회장(서울대학교 교수)은 "게임산업은 더 이상 단순한 오락 콘텐츠 분야가 아니라, 대한민국의 문화·경제적 국제 경쟁력을 이끄는 핵심 전략산업"이라고 강조하며, "이번 학술대회가 게임산업의 지속적인 발전을 위한 법·정책·산업 각 분야의 의미 있는 논의의 출발점이 되기를 기대한다"고 밝혔다.
이번 학술대회는 서울대학교 경영대학이 주관하고, 한국게임산업협회가 후원한다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
READ MORE
-
The Sorrows of an Office Worker 'Chubby Cheeks'? Trickcal: Fatima Unveiled
-
FC Online '2026 FSL Summer' Kicks Off in July with Google Play
-
Granblue Fantasy Versus: Rising, Version 2.60 Update Arrives September 17
-
Martial Artist Raider, Virtua Fighter CROSSROAD 'Bakunawa Killer' Revealed
-
[Hidden Gems] "The cat made a mess" Steam 'Very Positive' room cleaning game 'Cozy Cleaner'
-
SNK Announces Remaster of ART OF FIGHTING Gaiden R, Teasing King and Yuri
-
Motel PC cafes are illegal, MCST and GRAC to strengthen crackdown on 'Gametels'
-
Explosive Popularity on Mobile, Pokemon Champions Hits 10 Million Downloads
MOST POPULAR NEWS
- "Requested game blocking to credit card companies": Even threats have emerged
- Mabinogi Eternity, Rebuilt with Unreal Engine 5, to Begin Testing This Autumn
- Revamped Lobby, Nexon Shares Direction for KartRider Revival Project
- Monster Hunter meets Animal Crossing? New action game 'Monster Fantasy' revealed
- 90s Magical Girl Nostalgia: Astraea Oratio Character Reveal
- Valve reveals Steam Machine pricing, starting at 1.61 million KRW
- An Entire Fantasy RPG Packed In: Neverness to Everness Version 1.2 Promises Massive Content
- Zero Tolerance Policy: Nexon Announces Investigation Request for 'Mabinogi Mobile' Leaks
- Type-Moon's 'Tsukihime -A piece of blue glass moon-' Remake Korean Version to Launch on August 13
- Faker's 6th Championship Captured: T1 2025 Worlds Skin Revealed
MEDIA PARTNERSHIPS




