DoubleU Games Q1 Operating Profit Hits 68.5 Billion KRW, Up 25% Year-on-Year
더블유게임즈 1분기 영업이익 685억, 전년比 25% 상승
2026.05.13 10:34 UTC+9
AI Summary
DoubleU Games achieved record-breaking Q1 2026 financial results. Growth was driven by strong DTC revenue and successful AI-based titles. All business units, including iGaming and casual, contributed to the profit.

DoubleU Games announced its financial results for the first quarter of 2026 on the 13th, reporting record-breaking quarterly revenue and operating profit. On a consolidated basis, revenue reached 205 billion KRW, a 26.6% increase year-on-year and a 2.6% increase from the previous quarter. Operating profit stood at 68.5 billion KRW, up 25.1% year-on-year and 7.1% quarter-on-quarter.
EBITDA for the quarter was 75.1 billion KRW, an increase of 29.8% year-on-year and 6.5% quarter-on-quarter. The EBITDA margin improved by 1.3 percentage points to 36.6%. This profitability growth is attributed to the expansion of the DTC (Direct-to-Consumer) revenue share to 38.7% and increased IAA (In-App Advertising) revenue in the casual games segment, which reduced the burden of platform fees.

The social casino division achieved 155.1 billion KRW in revenue in the first quarter, an 8.6% growth year-on-year. This was driven by the stable operation of key legacy titles and contributions from Wow Games, which helped expand the DTC revenue share. The introduction of external in-app payment methods during the first quarter also had an impact.
The core of this quarter's performance was the casual segment. Paxy Games reported 24.7 billion KRW in revenue for the first quarter, a 28.8% growth from the previous quarter. The expansion of the new title pipeline through its AI-based development organization, AI Lab, drove this growth, with revenue from AI-based new games accounting for 70% of the segment's total.
The iGaming division's SuperNation recorded 25.2 billion KRW in revenue, an 8.1% growth from the previous quarter, bolstered by the performance of its fourth brand, LOS VEGAS, which launched in the fourth quarter of last year. Furthermore, with both SuperNation and Paxy Games turning a profit, all business units contributed to the operating profit. In the first quarter, the revenue share of casual and iGaming combined reached 24.3% of the total, a 3.2 percentage point increase from the previous quarter.

더블유게임즈가 2026년 1분기 경영 실적을 발표하며 분기 기준 역대 최고 매출과 영업이익을 기록했다고 13일 공시했다. 연결 기준 매출은 2,050억 원으로 전년 동기 대비 26.6%, 전분기 대비 2.6% 증가했다. 영업이익은 685억 원으로 전년 동기 대비 25.1%, 전분기 대비 7.1% 늘어났다.
이번 분기 EBITDA는 751억 원을 기록하며 전년 동기 대비 29.8%, 전분기 대비 6.5% 증가했다. EBITDA 마진율은 36.6%로 전분기보다 1.3%포인트 개선됐다. 이러한 수익성 향상은 DTC(소비자 직접 판매) 매출 비중이 38.7%까지 확대되고 캐주얼 사업 부문의 IAA(인앱 광고) 매출이 늘어나면서 플랫폼 수수료 부담이 줄어들었기 때문으로 분석됐다.

소셜카지노 부문은 1분기 매출 1,551억 원을 달성하며 전년 동기 대비 8.6% 성장했다. 기존 주요 타이틀의 안정적 운영과 와우게임즈의 실적 기여에 힘입어 DTC 매출 비중이 확대됐다. 1분기 중 도입된 인앱 외부결제도 영향을 미쳤다.
이번 분기 실적의 핵심은 캐주얼 부문이었다. 팍시게임즈의 1분기 매출은 247억 원으로 전분기 대비 28.8% 성장했다. 인공지능 기반 개발 조직인 AI 랩을 통한 신작 파이프라인 확대가 매출 성장을 이끌었으며, 인공지능 기반 신규 게임의 매출 비중은 70%까지 확대됐다.
아이게이밍 부문의 슈퍼네이션은 252억 원의 매출을 기록하며 전분기 대비 8.1% 성장했다. 지난해 4분기 선보인 네 번째 브랜드 로스베가스(LOS VEGAS)의 실적이 기여했다.또 슈퍼네이션과 팍시게임즈가 모두 흑자 전환을 달성하면서 전 사업 부문이 영업이익에 기여했다. 1분기 캐주얼과 아이게이밍의 매출 비중은 전체의 24.3%까지 확대되며 전분기 대비 3.2%포인트 상승했다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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