Lineage Classic Effect: NC Q2 Revenue Increases 101% Year-over-Year
리니지 클래식 효과, 엔씨 2분기 매출 전년比 101% 상승
2026.08.11 14:02 UTC+9
AI Summary
NC reported a massive 1,053% jump in operating profit for Q2 2026. Overseas revenue now accounts for over half of their total earnings. The company will debut new titles like Aion 2 at Gamescom in August.

NC reported its financial results for the second quarter of 2026, recording 770.5 billion KRW in revenue, 173.9 billion KRW in operating profit, and 131.2 billion KRW in net profit. Compared to the same period last year, revenue increased by 101% and operating profit surged by 1,053%, with an operating profit margin of 23%.
In terms of regional revenue, Korea accounted for the largest share at 48%, followed by North America and Europe at 27%, and Asia at 25%. Overseas revenue accounted for 52% of the total, surpassing domestic revenue, and has continued to grow for four consecutive quarters.
The PC gaming segment generated 343.8 billion KRW, marking another record-high quarterly revenue following the previous quarter. Lineage Classic continued its strong performance, generating 185.5 billion KRW in revenue and reaching a cumulative 269.1 billion KRW in revenue within 140 days of its launch. Lineage Remastered also saw an 18% growth compared to the previous quarter.
The mobile gaming segment recorded 185.3 billion KRW in revenue, a slight increase from the previous quarter. Despite intensifying market competition, Lineage M achieved stable results with a 4% growth compared to the previous quarter.
The mobile casual gaming segment recorded 169.7 billion KRW in revenue. Starting this quarter, the global mobile gaming platform JustPlay has been reflected in the consolidated results. The mobile casual business accounted for 22% of total revenue.
NC will participate in Gamescom 2026, the world's largest gaming exhibition held in Cologne, Germany, starting August 26. At the event, NC will showcase its new lineup aimed at the global market, including Aion 2, Sinder City, and Project Bonfire.

엔씨는 2026년 2분기 실적 결산 결과 매출 7,705억 원, 영업이익 1,739억 원, 당기순이익 1,312억 원을 기록했다. 전년 동기 대비 매출은 101%, 영업이익은 1,053% 급증했으며 영업이익률은 23%로 나타났다.
지역별 매출 비중은 한국이 48%로 가장 높았고 북미와 유럽 등이 27%, 아시아가 25%로 뒤를 이었다. 해외 매출이 전체의 52%를 차지해 국내 매출 규모를 넘어섰으며, 해외 매출 비중은 4분기 연속 늘어났다.
PC 게임 부문은 3,438억 원의 매출을 올려 전분기에 이어 역대 최대 분기 매출을 다시 썼다. 리니지 클래식은 흥행을 지속하며 1,855억 원의 매출을 올렸고, 출시 후 140일간 누적 매출 2,691억 원을 달성했다. 리니지 리마스터 또한 전분기 대비 18% 성장했다.
모바일게임 부문은 전분기 대비 소폭 늘어난 1,853억 원의 매출을 얻었다. 리니지M은 시장 경쟁이 치열해지는 상황에서도 전분기보다 4% 성장하며 안정적인 성과를 냈다.
모바일 캐주얼 부문 매출은 1,697억 원을 기록했다. 이번 분기부터 글로벌 모바일 게임 플랫폼인 저스트플레이가 연결 실적에 반영됐다. 모바일 캐주얼 사업은 전체 매출의 22% 비중을 차지했다.
엔씨는 오는 8월 26일 독일 쾰른에서 열리는 세계 최대 규모의 게임 전시회 '게임스컴(Gamescom) 2026'에 참가한다. 이번 행사에서 엔씨는 글로벌 시장을 공략할 신작 라인업인 '아이온2', '신더시티', '프로젝트 본파이어' 등을 공개하고 관람객을 맞이한다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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