Crimson Desert Success, Pearl Abyss Q2 Operating Profit Increases by 7,411%
붉은사막 흥행, 펄어비스 2분기 영업익 7,411% 증가
2026.08.11 18:35 UTC+9
AI Summary
Pearl Abyss posted a massive 7,411.1% profit growth in Q2 2026. Crimson Desert drove the surge, accounting for 136.1 billion KRW revenue. The company plans to sustain this momentum with new global updates.

Pearl Abyss has reported a staggering 7,411.1% increase in operating profit for Q2 2026, largely thanks to the commercial success of Crimson Desert.
Pearl Abyss unveiled its Q2 2026 financial results on the 11th. The company posted 192.6 billion KRW in revenue, 67.6 billion KRW in operating profit, and 70.9 billion KRW in net profit. Revenue surged by 247.7% compared to the same period last year, while operating profit saw a massive 7,411.1% jump. Net profit also swung into the black.
These figures are a direct result of the sustained global success of Crimson Desert. International revenue accounted for 91% of the total in Q2, with North America and Europe contributing 75%. Breaking it down by IP, Black Desert generated 55 billion KRW, while Crimson Desert brought in 136.1 billion KRW.
Since its launch, the developer has been refining Crimson Desert based on player feedback. The strategy involves boosting the IP's value through expanded storylines and fresh content updates. Furthermore, Pearl Abyss is implementing various follow-up strategies to ensure long-term performance.
To celebrate the 10th anniversary of Black Desert in North America and Europe, Pearl Abyss hosted the '2026 Black Desert Heidel Ball' in the US. The event showcased a new class called 'Agent,' the expansion of the Edania Part 2 region, and graphics technology upgrades. Black Desert Mobile and the console versions are slated to maintain stable service through consistent updates, with plans to expand global outreach via new content and service improvements throughout the second half of the year.

펄어비스가 2026년 2분기에 붉은사막 흥행에 힘입어 영업이익이 전년 동기보다 7,411.1% 증가했다.
펄어비스가 11일 2026년도 2분기 실적을 공개했다. 연결 기준 2분기 매출 1,926억 원, 영업이익 676억 원, 당기순이익 709억 원을 기록했다. 매출은 전년 동기 대비 247.7%, 영업이익은 전년 동기 대비 7,411.1% 늘었다. 당기순이익은 흑자전환했다.
2분기 실적은 붉은사막 글로벌 흥행 지속에 따른 결과다. 2분기 해외 매출 비중은 91%이며, 북미·유럽 비중이 75%를 기록했다. IP별로 살펴보면 검은사막은 550억 원, 붉은사막은 1,361억 원을 기록했다.
붉은사막은 출시 후 이용자 피드백을 바탕으로 지속적인 업데이트를 진행해 왔다. 스토리라인 보강, 신규 업데이트 등 콘텐츠 확장을 통해 IP 가치를 높일 예정이다. 아울러 장기적인 성과를 위해 다양한 후속 전략을 펼친다.
검은사막은 북미·유럽 서비스 10주년을 기념해 미국에서 '2026 검은사막 하이델 연회'를 개최했다. 이 자리에서 신규 클래스 '에이전트', 에다니아 파트 2 지역 확장, 그래픽 기술 업데이트 등을 공개했다. 검은사막 모바일과 콘솔은 꾸준한 업데이트를 기반으로 안정적인 서비스를 유지할 방침이며, 하반기에도 신규 콘텐츠와 서비스 개선을 지속해 글로벌 이용자와의 접점을 확대할 예정이다.
This news was translated by AI.
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