Reflecting feedback for four days, Mabinogi Eternity test successfully concluded
나흘간 피드백 반영한다, 마비노기 이터니티 테스트 성료
2026.09.07 18:11 UTC+9
AI Summary
Nexon wrapped up the first alpha test for Mabinogi Eternity. Director Min communicated with players via a live broadcast event. Feedback from the four-day test will guide future development.

Look, let's be honest about engine upgrades—they usually break everything we love. But Nexon announced on November 7 that the first alpha test for Mabinogi Eternity, their ambitious engine replacement project for Mabinogi, has wrapped up successfully. The test ran for four days from November 3 to 6, and the team plans to actively bake the collected player feedback into the ongoing development process.
During this run, the core progression routes ranging from early leveling zones to combat and life-skill content were thoroughly put through the wringer based on actual player habits. Nexon rolled out the build focusing heavily on life-skill tool overhauls, quality-of-life tweaks, and sweeping changes to both sound and visuals. The team intends to leverage the four days' worth of accumulated gameplay patterns and survey results to seriously tighten up the game's overall polish.
On November 3, the opening day of the test, General Director Min Kyung-hoon took to a live broadcast to connect with players in real time. Director Min dove right into the early game storyline and tutorial for a good two hours, laying out the core goals of the alpha test and the future roadmap for development. The director also walked viewers through the upgraded play conveniences, life-skill items, content systems, and the notable shifts in audio and visual presentation.
Meanwhile, the broadcast featured a special drops event on Naver's Chzzk platform, dishing out 5,000 KRW in Nexon Cash to anyone who tuned in for over 30 minutes. Adding to the buzz, a total of 34 content creators streaming across Chzzk and SOOP jumped into the test, proving there is plenty of curious eyes on the project.
Director Min shared a word of gratitude, stating, "We genuinely want to thank everyone who poured their boundless interest and feedback into this alpha test period. We will actively reflect the diverse opinions confirmed through this test to craft Mabinogi Eternity in a way that truly lives up to expectations."

넥슨은 7일, 마비노기 엔진 교체 프로젝트인 마비노기 이터니티(Mabinogi Eternity)의 첫 알파 테스트를 성료했다고 밝혔다. 이번 테스트는 지난 3일부터 6일까지 나흘간 진행됐으며, 수집된 이용자 피드백을 향후 개발에 반영할 예정이다.
이번 테스트에서는 마비노기 이터니티의 초반 성장 구간부터 전투 및 생활 콘텐츠에 이르는 핵심 동선이 이용자 플레이 기반으로 점검됐다. 넥슨은 생활 도구와 편의성 개편, 그리고 사운드 및 비주얼 요소의 변화에 집중하여 게임을 공개했다. 나흘간 축적된 이용자들의 플레이 패턴과 설문조사 결과는 향후 게임의 완성도를 높이는 데 활용할 방침이다.
테스트 첫날인 지난 3일에는 민경훈 총괄 디렉터가 라이브 방송을 통해 이용자들과 실시간으로 소통했다. 그는 초반 성장 구간 스토리와 튜토리얼을 직접 플레이하며 약 2시간 동안 알파 테스트의 목적과 향후 개발 방향성을 소개했다. 또한, 개선된 플레이 편의성과 생활 도구 아이템, 콘텐츠 시스템, 그리고 사운드 및 비주얼 요소의 변화를 상세히 설명했다.
한편, 라이브 방송 중에는 치지직 채널에서 30분 이상 시청한 이용자들에게 넥슨캐시 5,000원을 지급하는 드롭스 이벤트가 진행되기도 했다. 아울러 치지직과 숲에서 활동하는 총 34명의 크리에이터가 테스트에 참여하여 높은 관심을 보였다.
민 총괄 디렉터는 "알파 테스트 기간 동안 아낌없는 관심과 피드백을 보내주신 여러분께 진심으로 감사드린다"며, "테스트를 통해 확인한 다양한 의견을 개발에 적극 반영해 기대에 부응하는 마비노기 이터니티를 만들어가겠다"고 밝혔다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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