AION 2 First Focus Group Test Receives Favorable User Feedback
아이온 2 첫 포커스 그룹 테스트, 유저 반응 호평
2025.07.01 17:49 UTC+9
AI Summary
AION 2's recent FGT received praise for its deep customisation and console-quality PvE dungeons. Combat blends classic series roots with modern action, while the monetization model appears to focus on cosmetics. Despite some rough edges in UI and PvP controls, the initial reception is promising.

The recent Focus Group Test (FGT) for AION 2 has been met with a generally favorable reception from participants.
AION 2 was officially introduced to users through an FGT held on June 28 and 29. As it was a closed test, limited information has trickled out through communities and YouTube. The overall feedback is positive, with particular praise for the PvE content and character customization.
The most praised and anticipated aspect is the volume and quality of the PvE content. The number of PvE dungeons is vast, and the content within each dungeon is described as having console-game quality rather than typical online game standards. In particular, users who experienced the 4-player 'Temple of Fire' dungeon were unanimous in their praise. The pressure of the Chromede boss fight was significant, and the 'extending weapons' added to the fun.
The next element that received praise is the detailed customization. It shows an evolution from the original AION, which already had high freedom in character creation, and users were pleased that they could create both beautiful and bizarre-looking characters as they desired. Expectations for future skins and costumes were also evident.
The prevailing opinion is that the combat is closer to the style of the original AION. Skills that catch the enemy from behind, like the Assassin's ambush, are closer to targeting, while there are also skills closer to semi-targeting. In the FGT, four core skills, four Stigma skills, and two link-based skills were implemented. The camera view is divided into action-oriented, reminiscent of 'Blade & Soul', and a 'Throne and Liberty' style classic mode; the action mode was effective for PvE boss fights, while the classic mode was effective for wars and PvP.

Regarding the business model, which many users were concerned about, the consensus was that it is closer to Throne and Liberty. Decorative items such as wings and costumes, along with a battle pass, were the main products, and many noted that there were no pay-to-win elements. The fact that wings can also be purchased with in-game currency suggests that the developers are targeting a broader user base.
As for downsides, some opinions suggested that the overall UI looked unfinished, the PvP controls lacked precision, and the number of available skills was small. As it was an FGT stage, there is a need to refine these areas through feedback to improve the final quality.

최근 포커스 그룹 테스트(이하 FGT)를 한 '아이온 2(AION 2)'가 참여자들로부터 전반적으로 호평을 받고 있다.
아이온 2는 지난 6월 28일과 29일 FGT를 통해 유저들에게 본격적으로 공개됐다. 비공개 테스트였던 만큼 커뮤니티와 유튜브 등지를 통해 제한적인 정보가 조금씩 흘러나왔다. 전반적인 평은 긍정적이며, 특히 PvE 콘텐츠와 커스터마이징에서 호평을 받았다.
가장 호평과 기대를 모은 부분은 PvE 콘텐츠의 분량과 품질이다. PvE 던전의 수가 방대하며, 각 던전에 포함된 콘텐츠 역시 온라인게임이 아닌 콘솔게임급 품질이라는 평이 나온다. 특히 4인 던전 '불의 신전'을 체험한 유저는 모두 입을 모아 칭찬했다. 크로메데 보스전의 압박감이 상당했고, '늘어나는 무기' 역시 재미를 더했다는 평이다.
다음으로 호평을 받은 요소는 세밀한 커스터마이징이다. 본래도 캐릭터 제작 자유도가 높았던 아이온에서 더 발전된 모습을 보였으며, 자신이 원하는 대로 미형의 혹은 기묘한 형태의 캐릭터를 만들 수 있었다는 호평이 이어진다. 추후 출시될 스킨이나 의복 등에 대한 기대감도 확인할 수 있었다.
전투는 아이온 1의 방식에 가깝다는 의견이 주류다. 살성의 암습처럼 뒤를 잡는 스킬은 타게팅에 가까운 반면, 반 타게팅에 가까운 스킬도 있다. FGT에서는 핵심 스킬 넷, 스티그마 스킬 넷에 연계를 담당하는 스킬 두 가지가 구현됐다. 시점은 '블레이드앤소울'느낌이 강한 액션과 '쓰론앤리버티'식 클래식으로 나뉘어 PvE 보스전에서는 액션, 쟁과 PvP에서는 클래식이 유효했다.

많은 유저들이 우려를 비친 비즈니스 모델의 경우, 쓰론앤리버티에 가깝다는 의견이 많았다. 날개, 의복 등 꾸미기 아이템과 배틀 패스가 주된 상품이었고, 페이 투 윈 요소는 찾아볼 수 없었다는 의견이 많다. 날개 역시 인게임 재화로도 구매할 수 있는 등 더 많은 유저층을 노린 것으로 풀이된다.
아쉬운 점으로는 전반적인 UI가 미완성으로 보이고, PvP 조작감이 떨어지며, 사용할 수 있는 스킬의 수가 적었다는 의견도 나왔다. FGT 단계였던 만큼, 피드백을 통해 추후 미진한 부분을 다듬어 완성도를 높일 필요가 있다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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