Nexon and National Institute of Korean Language Unveil 'Korean Language Study Game' in HelloMaple
넥슨과 국립국어원, 헬로메이플에 '우리말 공부 게임' 공개
2025.10.20 20:13 UTC+9
AI Summary
NEXUS Co., Ltd. and the National Institute of Korean Language have signed an MOU to boost literacy through the HelloMaple platform. They have launched an educational game called 'Run! Korean Language Dash' alongside various public campaigns. The project aims to make learning proper Korean fun for younger generations via interactive digital content.

Nexon has officially signed a Memorandum of Understanding (MOU) with the National Institute of Korean Language to develop and promote content focused on the Korean language, utilizing their free block-coding platform, 'HelloMaple'.
In response to growing concerns over falling literacy rates and the rampant misuse of foreign loanwords, this partnership aims to create an environment where everyone can sharpen their language skills in a genuinely engaging way. The collaboration will see the birth of game-based learning content and a series of joint initiatives designed to foster a cleaner, more accessible linguistic culture.
Back in September, the two parties launched a new educational title on 'HelloMaple' dubbed 'Run! Korean Language Dash'. Nexon handled the production, targeting primary and middle schoolers, while the National Institute of Korean Language took charge of the heavy lifting—refining the loanwords and rigorously vetting the quiz questions.
The momentum continued on the 18th as they hosted a collaboration booth at Gyeongbokgung Palace’s Jibokjae, as part of the 2025 Hangeul Hanmadang event hosted by the Ministry of Culture, Sports and Tourism. Visitors were able to get hands-on with 'Run! Korean Language Dash', and the first 100 lucky souls walked away with exclusive HelloMaple swag.
Beyond the booth, Nexon is currently running a 'Proper Korean Usage Campaign' to celebrate the new content and the addition of a comments section. From Hangeul Day on October 9th through to October 26th, participants who drop a polite and thoughtful comment on the new content are in the running for some prizes.
Nexon General Director Shin Min-seok remarked, "It’s incredibly meaningful to provide kids with a way to learn proper Korean expressions that is both accessible and fun. We’re committed to continuing our push for educational value by blending play with learning."
A spokesperson for the National Institute of Korean Language added, "We hope this serves as a catalyst for children and adolescents to appreciate the value of our language in this digital age. We look forward to our ongoing collaboration to promote a clear and correct linguistic culture."

넥슨은 국립국어원과 함께 자사 무료 블록코딩 플랫폼 '헬로메이플(HelloMaple)'을 기반으로 한 우리말 콘텐츠 개발 및 확산 협업을 위한 양해각서(MOU)를 체결했다.
낮은 문해력, 잦은 외래어 사용 등 최근 우리말 사용 실태를 반영해 누구나 재미있게 우리말 사용 능력을 향상할 수 있는 환경을 조성하고자 마련했다. 이번 협약을 통해 게임 기반의 우리말 학습 콘텐츠를 개발하고, 쉽고 바른 언어문화 확산을 위한 협력 사업을 전개한다.
앞서 넥슨과 국립국어원은 지난 9월 '헬로메이플'에 신규 우리말 콘텐츠 '뛰어! 우리말 달리기'를 출시했다. 넥슨은 주 이용층인 초중학생을 대상으로 우리말 지식 향상을 목표로 한 교육 콘텐츠를 제작했고, 국립국어원은 콘텐츠 전반에 사용된 외래어의 우리말 다듬기와 퀴즈 문항에 대한 전체 감수를 담당했다.
또 지난 18일 문화체육관광부가 주관하는 2025 한글 한마당 행사 일환으로, 경복궁 집옥재에서 열린 '국어 사랑 받아쓰기 대회' 에 협업 부스를 운영했다. '뛰어! 우리말 달리기' 체험 공간을 운영했고, 선착순 100명에게 헬로메이플 기념품을 증정했다.
이외에도 넥슨은 지난 9월 헬로메이플 신규 콘텐츠 출시 및 댓글 기능 오픈을 기념해 '바른 우리말 사용 캠페인'을 진행 중이다. 한글날인 10월 9일부터 26일까지 신규 콘텐츠에 바르고 고운 댓글을 남기는 참여자에게 경품을 선물한다.
넥슨 신민석 총괄 디렉터는 "이번 협력을 통해 아이들이 우리말의 올바른 표현을 쉽고 재미있게 익힐 수 있는 기회를 제공하게 되어 뜻깊다"라며 "앞으로도 학습과 놀이가 결합된 다양한 콘텐츠를 선보이며 교육적 가치를 확산할 수 있도록 노력하겠다"라고 말했다.
국립국어원 관계자는 "디지털 환경 속에서 어린이와 청소년들이 우리말의 가치를 쉽고 재미있게 배우는 계기가 되길 바란다"라며, "지속적인 협력을 바탕으로 쉽고 바른 언어문화를 확산할 수 있도록 노력하겠다"라고 말했다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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