Mgame Q3 Operating Profit Hits 4.1 Billion KRW, Down 3.1% Year-on-Year
엠게임 3분기 영업이익 41억, 전년比 3% 감소
2025.11.15 00:48 UTC+9
AI Summary
Mgame reported 21.5 billion KRW revenue for Q3 2025. Growth was driven by Yulgang Online, Knight Online, and Ghost Soul M. Q4 expectations rely on seasonal events and new royalty revenue.

Mgame announced on the 14th that for the third quarter of 2025, it recorded consolidated revenue of 21.5 billion KRW, an operating profit of 4.1 billion KRW, and a net profit of 4.9 billion KRW.
Revenue increased by 9.3% compared to the same period last year—which was their previous high for a third quarter—and rose 7.6% quarter-on-quarter. While operating profit dipped 3.1% year-on-year, it rose by 53.4% compared to the previous quarter due to the impact of exchange rate fluctuations. Net profit climbed 8.0% year-on-year and 194.7% quarter-on-quarter.
This quarter's performance was bolstered by the results of MMORPGs 'Yulgang Online' and 'Knight Online' in China, North America, and Europe. The mobile MMORPG 'Ghost Soul M', released last November, also contributed to revenue.

For the fourth quarter, the company expects seasonal effects from its flagship online titles, including the Singles' Day event for 'Yulgang Online' in China and year-end events for 'Knight Online' in North America and Europe.
An idle mobile game based on the 'Ghost Soul' IP is also scheduled for release. Furthermore, royalty revenue from 'Yulgang: Return', the mobile MMORPG co-published by Mgame and Paifun Games, will be recognized starting in Q4.

엠게임은 2025년 3분기 연결 기준 매출 215억원, 영업이익 41억원, 당기순이익 49억원을 기록했다고 14일 공시했다.
매출은 역대 3분기 중 최고치를 기록했던 전년 동기 대비 9.3%, 전분기 대비 7.6% 상승했다. 영업이익과 당기순이익은 전년 대비 각 3.1% 하락, 8.0% 상승을 기록했고, 환율 상승의 영향으로 전분기 대비 각 53.4%, 194.7% 상승했다.
이번 분기 실적은 MMORPG ‘열혈강호 온라인’과 ‘나이트 온라인’의 중국과 북미, 유럽 등 성과가 더해졌다. 지난해 11월 출시한 모바일 MMORPG ‘귀혼M’도 매출에 기여했다.

4분기는 ‘열혈강호 온라인’의 중국 광군제 이벤트, ‘나이트 온라인’의 북미, 유럽 연말 이벤트 등 온라인게임의 계절적 성수기로 주력 게임들의 국내외 시즌 효과를 기대할 수 있다.
‘귀혼’을 기반으로 제작한 방치형 모바일게임도 출시 예정이다. 엠게임과 파이펀게임즈가 공동 퍼블리싱 중인 모바일 MMORPG ‘열혈강호: 귀환’의 로열티 매출도 4분기부터 인식된다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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