Wemade Play Reports 10.7 Billion KRW Operating Profit, 919% Growth Year-over-Year
위메이드플레이 영업이익 107억 기록, 전년比 919% 성장
2026.02.09 18:09 UTC+9
AI Summary
Wemade Play reported a massive 919% operating profit jump in 2025. The company plans to push Project R and Project G into global markets. Subsidiary Playlings will continue its B2B expansion abroad this year.

Wemade Play announced on the 9th that it recorded 125.3 billion KRW in revenue, 10.7 billion KRW in operating profit, and 21.4 billion KRW in net profit on a consolidated basis for 2025. Revenue increased by 4% compared to the same period last year, and operating profit grew by 919%. Notably, the company achieved a triple-digit operating profit for the first time in five years.
Looking at the performance for the fourth quarter of 2025, revenue reached 32.2 billion KRW and operating profit was 3.1 billion KRW. Q4 revenue increased by 1% quarter-on-quarter, and operating profit rose by 65%. The company recorded a net loss of 500 million KRW. Meanwhile, its subsidiary Playlings recorded 76.7 billion KRW in revenue and 7.6 billion KRW in operating profit for 2025. This represents a 14.5% increase in revenue compared to the previous year, demonstrating growth in international markets despite a net loss of 900 million KRW.
Wemade Play plans to proceed with global expansion for its casual titles, Project R and Project G, this year. Additionally, the company intends to develop new businesses, such as expanding Playlings' operations and entering the overseas B2B market through slot machine exports. The company plans to continue its focus on internal stability while concentrating on fostering growth engines.
CEO Woo Sang-jun stated, "We have scheduled the smooth development of new titles targeting the global market and the expansion of our subsidiary Playlings' business for this year," adding, "It will be a year focused on maintaining internal stability while fostering new growth drivers."

위메이드플레이는 2025년 연결기준 매출 1,253억 원, 영업이익 107억 원, 순이익 214억 원을 기록했다고 9일 밝혔다. 매출은 전년 동기 대비 4% 증가했으며, 영업이익은 919% 성장했다. 특히 영업이익은 5년 만에 세 자리 수를 달성했다.
2025년 4분기 실적을 살펴보면, 매출 322억 원, 영업이익 31억 원이 각각 집계됐다. 4분기 매출은 전분기 대비 1% 증가했으며, 영업이익은 65% 증가한 것으로 나타났다. 당기순손실은 5억 원을 기록했다. 한편, 자회사 플레이링스는 2025년 한 해 동안 매출 767억 원과 영업이익 76억 원을 기록했다. 이는 전년 대비 매출이 14.5% 증가한 것으로, 당기순손실은 9억 원을 기록하며 해외 시장에서의 성장세를 입증했다.
위메이드플레이는 올해 캐주얼 장르인 프로젝트R과 프로젝트G의 글로벌 진출을 위한 작업을 진행할 예정이다. 또한 자회사 플레이링스의 사업 확장과 함께 슬롯 수출 등 해외 B2B 시장에 진출하는 신사업도 전개할 계획이다. 회사는 내실 경영 기조를 지속적으로 이어가며 성장동력 육성에 집중할 방침이다.
우상준 대표는 "글로벌 시장을 목표로 한 신작들의 순조로운 개발과 신사업에 자회사 플레이링스의 사업 확장이 올해 예정되어 있다"라며, "내실 경영을 이어가면서 성장동력을 육성하는 한 해가 될 것"이라고 덧붙였다.
This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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