Escape from Grandma: LINE Games Reveals New Title 'QUIET'
할머니를 피해 탈출, 라인게임즈 신작 '콰이어트' 공개
2026.04.24 12:07 UTC+9
AI Summary
LINE Games has announced QUIET, a four-player co-op horror title. You play as duck aliens trying to escape a grandmother by managing noise. The game features physics-based object interactions and hits Steam this year.

LINE Games has officially revealed its new co-op horror title, 'QUIET'.
In QUIET, players take on the role of duck aliens who have crash-landed on Earth, attempting to escape while avoiding the watchful gaze of a grandmother. The game supports co-op play for up to 4 players.
Every action, including movement, interactions, and voice communication, accumulates noise. As the noise level rises, the boss's pursuit becomes faster and more relentless.
The game applies physics based on the weight and size of items, allowing players to feel the heft of objects as they push or drag them. Players can experience the fun of cooperation by working together to move heavy objects that are difficult to handle alone, or by relying on teammates to survive the boss's pursuit.
A representative from LINE Games stated, "Through intuitive elements like noise and physics, players can naturally immerse themselves in the game. We aim to provide a unique experience through the contrast between the charming characters and the tense survival situation."
LINE Games plans to release a demo in the future and, after incorporating user feedback, will launch the game on Steam later this year.

라인게임즈는 협동 공포 게임 신작 '콰이어트(QUIET)를 공개했다.
콰이어트는 지구에 불시착한 오리 외계인이 되어, 할머니의 감시를 피해 탈출하는 협동 공포 게임이다. 최대 4인까지 함께 즐길 수 있다.
이동, 협동 과정에서 발생한 상호작용, 음성 등 모든 행동은 소음으로 누적된다. 소음 수치가 높아질수록 보스의 추격은 더 빠르고 집요해진다.
아이템별 무게와 크기에 따른 물리 법칙을 적용해, 대형 오브젝트를 직접 밀거나 끄는 등 무게감을 체감할 수 있다. 혼자 옮기기 버거운 물체를 팀원과 합을 맞춰 이동시키거나, 보스 추격을 따돌리기 위해 서로 의지하며 위기를 극복하며 협동의 재미를 즐길 수 있다.
라인게임즈 관계자는 "소음과 물리 법칙이라는 직관적인 요소를 통해 이용자가 게임에 자연스럽게 몰입할 수 있다”라며 “아기자기한 캐릭터와 긴박한 생존 상황이 주는 기묘한 대비를 통해 차별화된 재미를 선사할 것"이라고 전했다.
라인게임즈는 추후 체험판을 선보이고, 유저 피드백을 반영해 올해 스팀에 출시한다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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