Roblox Enables Beginners to Develop Photorealistic Multiplayer Games
로블록스, 초보자도 실사급 멀티플레이 게임 개발 가능
2026.04.30 15:09 UTC+9
AI Summary
Roblox CEO David Baszucki announced Roblox Reality, an AI architecture for photorealistic games. The system integrates cloud infrastructure with engine data to support 2K at 60Hz. It aims to eventually enable full local avatar control and simulation within the client.

Roblox CEO David Baszucki announced 'Roblox Reality' on April 29 (local time), an AI-driven architecture designed to help even beginner developers easily create photorealistic multiplayer games.
Roblox Reality combines the photorealistic implementation capabilities of video models with Roblox's cloud infrastructure and game engine. By leveraging the logical precision and memory of the game engine, it enables the creation of photorealistic multiplayer games with complex mechanisms and real-world physics while maintaining technical stability.
The goal is to integrate rendered video and 3D spatial data from the Roblox game engine to create a Roblox video model that supports 2K resolution at a 60Hz refresh rate. Ultimately, the company plans to integrate this into the Roblox client to support local avatar control and simulation.
For more details, please visit the official Roblox website.

로블록스 데이비드 바주키(David Baszucki) CEO는 4월 29일(미국 현지 기준) 초보 개발자도 실사급(Photorealistic) 멀티플레이 게임을 쉽게 제작할 수 있도록 돕는 AI 기반 아키텍처 '로블록스 리얼리티(Roblox Reality)'를 발표했다.
로블록스 리얼리티는 영상 모델의 실사 구현 능력과 로블록스의 클라우드 인프라 및 게임 엔진을 결합했다. 게임 엔진의 논리적 정확성과 메모리를 기반으로, 기술적 안정성을 유지하면서도 복잡한 메커니즘과 실제 물리 법칙이 적용된 실사 멀티플레이 게임 제작을 가능하게 한다.
목표는 로블록스 게임 엔진에서 렌더링된 영상과 3D 공간 데이터를 모두 가져와, 2K 해상도에서 60Hz 주사율을 지원하는 로블록스 영상 모델을 만드는 것이다. 궁극적으로 로블록스 클라이언트와 통합되어 로컬 아바타 컨트롤 및 시뮬레이션을 지원할 계획이다.
자세한 내용은 로블록스 공식 홈페이지에서 확인할 수 있다.
This news was translated by AI.
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