NC's Q1 Operating Profit Soars Over 20x Thanks to 'AION2' and 'Lineage Classic' Performance
아이온2·린클 성과, 엔씨 1분기 영업익 20배 이상 '껑충'
2026.05.13 10:48 UTC+9

NCSoft's headquarters. (Photo courtesy of NCSoft)
Well, look at this then. NCSoft has just dropped its Q1 2026 consolidated earnings report, and it seems the success of Aion 2 and the enduring appeal of the Lineage classics have propelled them to some rather impressive gains. It's a bit of a turnaround, wouldn't you say?
Revenue for the first quarter of 2026 clocked in at 557.4 billion KRW, a staggering 55% jump year-on-year. But the real showstopper? Operating profit rocketed by a frankly astonishing 2,070% to reach 113.3 billion KRW. Net profit wasn't too shabby either, hitting 152.4 billion KRW.


NCSoft Q1 2026 Earnings. (Source: NCSoft IR Page)
Breaking it down by region, Korea still holds the lion's share at 58%, with Asia following at 27%. The international markets, including North America and Europe, made up the remaining 15%. What's particularly interesting, though, is the international revenue share, which has steadily climbed from 35% in the same period last year to 42%. They're clearly making inroads.
PC game revenue achieved a new quarterly high, reaching 318.4 billion KRW. This surge is thanks to the full-quarter impact of Aion 2, which launched in November last year, and the continued popularity of the Lineage classics. We're talking a 210% year-on-year growth here. Specifically, Aion 2 contributed 136.8 billion KRW, while the Lineage classics brought in 83.5 billion KRW. Speaking of Lineage classics, they've raked in a cool 192.4 billion KRW in their first 90 days post-launch (February 11th to May 11th).
On the mobile front, however, things are a bit more subdued, with revenue dipping 15% year-on-year to 182.8 billion KRW. While Lineage 2M held steady with 37.4 billion KRW, both LineageM (112.8 billion KRW) and LineageW (32.4 billion KRW) saw declines of 8% and 39% respectively. On a brighter note, mobile casual games from NCSoft's investments, such as Rifhu and SpringComms, have now been consolidated into the earnings, adding 35.5 billion KRW to the pot this quarter.

NCSoft Q1 2026 Revenue by Segment and Region. (Source: NCSoft IR Page)

NCSoft Q1 2026 Revenue by Game. (Source: NCSoft IR Page)
Looking ahead, NCSoft has big plans for a global rollout of Aion 2 in the second half of 2026, targeting North America, South America, Europe, and Japan. They're also gearing up to launch new IPs like Cinder City, Limit Zero Breakers, and Time Takers, following global tests. It certainly sounds like they're not resting on their laurels. Adieu.

엔씨가 13일, 2026년 1분기 연결기준 실적을 공시했다. 아이온2, 리니지 클래식 성과가 반영되며 눈에 띄는 실적 상승을 이뤘다.
엔씨의 2026년 1분기 매출은 5,574억 원으로 전년 동기 대비 55% 증가했다. 영업이익은 2,070% 올라 1,133억 원을 달성했으며, 당기순이익은 1,524억 원을 기록했다.


지역별 매출 비중은 한국 58%, 아시아 27%, 북미·유럽 등 15%다. 전년 동기 35%였던 해외 매출 비중은 42%로 늘어나며 꾸준한 증가세를 보였다.
PC 게임 매출은 3,184억 원으로 역대 분기 최대 매출을 달성했다. 작년 11월 출시한 아이온2 매출의 온기 반영과 리니지 클래식 흥행 효과로 전년 동기 대비 210% 성장했다. 아이온2 매출은 1,368억 원, 리니지 클래식 매출은 835억 원이다. 리니지 클래식은 출시 후 90일간(2월 11일~5월 11일) 누적 매출 1,924억 원을 기록했다.
모바일게임 매출은 1,828억 원으로, 전년 동기보다 15% 감소했다. 리니지 2M 매출은 374억 원을 기록하며 전년 동기와 비슷한 수준을 유지했으나, 리니지M(1,128억 원)과 리니지W(324억 원)은 각각 8%, 39% 하락했다. 엔씨가 투자한 리후후와 스프링컴즈 등 모바일 캐주얼 매출도 이번 분기 처음으로 연결 실적에 반영되며 355억 원 매출을 올렸다.


한편, 엔씨는 2026년 하반기 북미, 남미, 유럽, 일본 등에 아이온2 글로벌 서비스를 시작한다. 신규 IP 신더시티, 리밋 제로 브레이커스, 타임 테이커즈도 글로벌 테스트를 거쳐 순차적으로 선보일 계획이다.
This news was translated by AI.
Lee Woo Min, Reporter
I will greet you with a good article.niro201@gamemeca.com
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