Pearl Abyss Shares Development Know-how for Crimson Desert at CEDEC
펄어비스 붉은사막, CEDEC 강연서 개발 노하우 공유
2026.06.30 16:45 UTC+9
AI Summary
Pearl Abyss will present Crimson Desert at CEDEC 2026. Experts will discuss the technical processes behind their massive open world. The game has already sold 6 million units in just 83 days.

Pearl Abyss' 'Crimson Desert' has been invited to speak at the Japanese game developer conference, CEDEC 2026 (Computer Entertainment Developers Conference 2026). The event is scheduled to be held from July 22 to 24 at the Pacifico Yokohama North convention center in Yokohama, Japan. This lecture is expected to be an opportunity to share the development process and know-how behind Crimson Desert's massive open world.
Do Seung-bin and Kim Hyun-kyum from the Pearl Abyss New Game Design Office will participate as speakers. They are scheduled to deliver a lecture titled 'Crimson Desert: Establishing Processes for Large Scale Open World Development'.
The lecture will introduce the various challenges faced while building the massive open world of Crimson Desert and the development processes established to overcome them. In addition, the team plans to share practical know-how accumulated by Pearl Abyss during the operation of large-scale projects, such as streamlining content production, iteration, and establishing collaboration systems.
Crimson Desert has set records in the history of Korean console gaming, recording high sales figures since its release. The game achieved 2 million units sold on its first day, surpassed 5 million units in less than a month, and recorded a cumulative sales volume of 6 million units 83 days after its launch.

펄어비스의 '붉은사막(Crimson Desert)'이 일본 게임 개발자 컨퍼런스인 CEDEC 2026(Computer Entertainment Developers Conference 2026)에 스피커로 초청받아 강연에 나설 예정이다. CEDEC은 오는 7월 22일부터 24일까지 일본 요코하마시 퍼시피코 요코하마 노스 컨벤션에서 개최될 예정이다. 이번 강연은 붉은사막의 대규모 오픈월드 개발 과정과 노하우를 공유하는 자리가 될 것으로 보인다.
펄어비스 신작게임디자인실의 두승빈 실장과 김현겸 실장이 연사로 참여한다. 이들은 '붉은사막: 대규모 오픈월드 개발 프로세스 구축(Crimson Desert: Establishing Processes for Large Scale Open World Development)'을 주제로 강연을 진행할 예정이다.
강연에서는 붉은사막의 대규모 오픈월드를 구축하며 직면했던 여러 과제와 이를 해결하기 위해 마련했던 개발 프로세스를 소개한다. 더불어 콘텐츠 제작 효율화, 반복 개발(iteration), 협업 체계 구축 등 대형 프로젝트 운영 과정에서 펄어비스가 축적한 실질적인 노하우를 공유할 계획이다.
붉은사막은 출시 이후 높은 판매량을 기록하며 한국 콘솔 게임 역사에 기록을 세웠다. 이 게임은 출시 하루 만에 200만 장 판매를 달성했으며, 한 달이 채 지나기 전에 500만 장을 넘어섰다. 이후 출시 83일 만에 누적 판매량 600만 장을 기록했다.
This news was translated by AI.
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