Aiming for domestic release in early 2027, Kritika 2 Mobile enters full-scale development
내년 초 국내 출시 목표, 크리타카2 모바일 본격 개발
2026.07.13 17:50 UTC+9
AI Summary
VALOFE has confirmed that Kritika 2 Mobile is currently in advanced development. The title targets an early 2027 release, starting with domestic markets before going global. The project aims to refine the original's narrative and progression systems.

VALOFE has announced that the formal successor to Kritika, tentatively titled 'Kritika 2 Mobile', has entered an advanced stage of development with an official launch targeted for early 2027.
Kritika 2 is a project that has undergone continuous R&D through a dedicated development pipeline. The project inherits the worldview of its predecessor while sharpening the narrative and highlighting the distinct personality and appeal of its characters. This approach aims to add much-needed depth to a story that was previously criticised for being a bit monotonous. The developer is also streamlining the progression systems that caused significant player fatigue in the original.
The plan is to debut the title in the domestic market in early 2027 to stress-test gameplay, content operations, and player feedback before expanding into global markets, including North America and Europe. Given that action RPGs are a perennial favourite in Western markets, VALOFE is meticulously tailoring content and service strategies to suit regional preferences and hardware environments.
VALOFE CEO Shin Jae-myung noted, "Kritika 2 represents a core IP with established recognition among both domestic and international players, and we have been fine-tuning the development process across Korea and China." The CEO added, "We are committing every resource to our final development push to ensure a stable and polished launch for users in Korea and China by late 2026 or early 2027, turning this project into a powerful new pillar for our company's growth."

밸로프는 '크리티카' 정식 후속작 '크리티카2(가칭) 모바일'에 대해 2027년 초 정식 서비스를 목표로 개발 고도화 단계에 진입했다고 밝혔다.
크리티카2는 전담 개발 라인을 통해 지속적인 연구개발을 이어온 프로젝트다. 전작 세계관을 계승하면서도 스토리라인을 강화하고, 캐릭터 개성과 매력을 부각하는 방향으로 제작했다. 이를 통해 전작에서 다소 단조롭게 평가받았던 스토리에 깊이를 더한다. 유저 피로도가 높았던 성장 시스템도 개선한다.
2027년 초 국내 시장에 먼저 선보여 게임성, 콘텐츠 운영 체계, 이용자 반응 등을 검증한 후, 북미·유럽을 포함한 글로벌 시장으로 확대할 계획이다. 북미·유럽 시장에서 선호도가 높은 액션 RPG 장르 특성을 반영해, 지역별 이용자 성향과 플랫폼 환경에 맞춘 콘텐츠 구성 및 서비스 전략을 구체적으로 검토 중이다.
밸로프 신재명 대표는 "크리티카2는 국내외 이용자에게 인지도를 확보한 자사의 핵심 IP로, 한국과 중국에서 신규 개발을 정교하게 진행해 왔다"며 "2026년 말, 2027년 초 한국과 중국에서 사용자들에게 안정적이고 완성도 높은 서비스를 선보일 수 있도록 남은 기간 개발 고도화에 최선을 다해 회사 성장의 새로운 강력한 축으로 육성해 나갈 것"이라고 강조했다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
READ MORE
-
Netmarble Foundation Recruiting Participants for '2026 Game Communication School' (3rd Grade Elementary to 3rd Grade Middle School)
-
A Single Floppy Disk, 1.44MB Game Contest to be Held
-
Pagan Min and Far Cry content arrive in World of Tanks
-
180 Indie Games Gathered in One Place, BIC 2026 Official Selections Announced
MOST POPULAR NEWS
- Reviving Teammates with Reanimation, PUBG MOBILE x Naruto Collaboration
- Account data preserved, Overwatch 'Nexon' service begins August 12
- Competing for EWC slots, PUBG MOBILE RIVALS CUP 2026 KR VS JP to be held
- New Sword Art Online title 'Echoes of Aincrad' receives harsh 64 Metacritic score
- 2026 School League Kickoff Ceremony to be Held in Daejeon, Host City of MSI, on the 11th
- [Today's Steam] Apex Legends to hold collaboration with Cyberpunk: Edgerunners
- [TGS 2026] NEXON, Netmarble, NCSoft, and others announce participation in Tokyo Game Show
- Hanwha Life Esports defeated by China's BLG... Concerns over an MSI final without a Korean team
- [이구동성] Physical packages? Please leave
- Microsoft Cuts 3,200 Jobs in Xbox Division and Divests Multiple Developers
MEDIA PARTNERSHIPS




