Hide-and-seek game 'Metcha Chameleon' surpasses 20 million units sold
숨바꼭질 게임 멧챠 카멜레온, 판매량 2,000만 장 돌파
2026.08.12 12:50 UTC+9
AI Summary
Metcha Chameleon hit 20 million sales in two months. The indie hit continues to thrive with constant content updates. It is currently available on Steam for 6,550 KRW.

'Metcha Chameleon', a game that sparked a DIY hide-and-seek craze and inspired numerous copycats, has surpassed 20 million units sold in just two months since its release. This level of sales volume and velocity is unprecedented for an indie title.
The developer of Metcha Chameleon, lemorion_1224, announced the 20-million milestone via X (formerly Twitter) on the 12th. Since launching on Steam on June 10th, the game hit 1 million copies in just four days and 3 million within a week. The momentum continued as it surpassed 5 million in 10 days and 10 million in 16 days. By July 6th, the title had reached 15 million units, and now, about a month later, it has crossed the 20-million threshold.
The Metcha Chameleon development team has maintained active updates and communication since launch. On the 5th, they held a new pose contest and added the winning entries to the game. On the 1st, they introduced a map in collaboration with the hit indie game 'Exit 8', and they continue to fuel the game's popularity by consistently adding new maps, characters, and features.
Metcha Chameleon is available on Steam, priced at 6,550 KRW.

직접 그리는 숨바꼭질 게임 열풍을 일으키며 수많은 아류작까지 탄생시킬 정도로 인기를 끈 '멧챠 카멜레온'이 출시 두 달만에 누적 판매량 2,000만 장을 돌파했다. 인디 게임으로서 유례를 찾아보기 힘들 정도의 판매량과 속도다.
멧챠 카멜레온 개발자인 lemorion_1224는 12일, 본인 X(트위터)를 통해 2,000만 장 판매 돌파 소식을 알렸다. 멧챠 카멜레온은 지난 6월 10일 스팀에 발매돼 4일 만에 100만 장 판매를 돌파했고, 1주 만에 300만 장 고지를 넘었다. 이후에도 지속적으로 입소문을 타며 10일 만에 500만 장, 16일 만에 1,000만 장을 넘겼다. 지난 7월 6일에는 1,500만 장 판매를 돌파했고, 그로부터 약 한 달 만에 2,000만 장을 넘어섰다.
멧챠 카멜레온 제작진은 출시 후 다양한 업데이트와 소통을 이어 오고 있다. 지난 5일에는 신규 포즈 콘테스트를 열고, 수상작들을 게임에 추가했다. 지난 1일에는 인기 인디게임 '8번 출구'와 컬래버 한 맵을 추가했고, 이후에도 끊임 없이 신규 맵과 캐릭터, 기능들을 추가하며 흥행에 연료를 더하고 있다.
멧챠 카멜레온은 스팀으로 출시됐으며, 가격은 원화 기준 6,550원이다.
This news was translated by AI.
I am the head of the GameMeca editorial team. jong31@gamemeca.com
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