Persistent Lack of New Titles, Com2uS Holdings Continues to Report Deficits in Q2
여전한 신작 부족, 컴투스홀딩스 2분기 적자지속
2026.08.12 17:26 UTC+9
AI Summary
Com2uS Holdings reported a significant revenue drop for Q2 2026. Despite operating losses, net profit rose via asset sales. The firm plans to recover through a diverse new gaming lineup.

Com2uS Holdings has unveiled its financial results for the second quarter of 2026.
On the 12th, Com2uS Holdings reported its Q2 2026 earnings. The company's consolidated revenue hit 15.6 billion KRW, marking a 43.1% decline compared to the same period last year. Meanwhile, the consolidated operating loss stood at 5.3 billion KRW, showing a continued deficit, while the consolidated net profit swung into the black at 7.7 billion KRW.
As for the separate performance, the company saw revenue of 6.0 billion KRW and an operating loss of 3.1 billion KRW—a 57.5% drop and a continued deficit year-on-year, respectively. However, the separate net profit reached 6.0 billion KRW, successfully turning a profit. Com2uS Holdings attributes this turnaround to gains realized from the partial sale of equity investments in affiliated companies.


On the spending side, consolidated operating expenses fell by 29.5% to 20.8 billion KRW. This is the result of a management efficiency drive, which saw cuts across the board—from marketing budgets to personnel costs. Marketing expenses plummeted by 80.1% to 800 million KRW, and commission fees also dropped by 50.2% to 4.4 billion KRW, largely tied to the decline in overall revenue.

Looking ahead, Com2uS Holdings aims to diversify its portfolio across idle RPGs, action MMORPGs, collectible RPGs, and casual puzzle titles to shore up profitability and broaden the user base. The company is preparing to kickstart a recovery with the launch of the collectible RPG Star Sailor and the deductive puzzle game Color Sweeper. Additionally, Ares: The Iron Vanguard is currently slated for a global release in the third quarter.

컴투스홀딩스가 2026년 2분기 실적을 공시했다.
컴투스홀딩스는 12일, 2026년 2분기 실적을 공시했다. 컴투스홀딩스의 2분기 연결 매출은 156억 원으로 전년 동기 대비 43.1% 하락했다. 연결 영업손실은 53억 원, 연결 당기순이익은 77억 원으로 전년 동기 대비 각각 적자지속, 흑자전환했다.
2분기 별도 실적의 경우 별도 매출은 60억 원, 별도 영업손실은 31억 원으로 각각 전년 동기 대비 57.5% 하락, 적자지속했다. 반면 별도 당기순이익은 60억 원을 기록하며 흑자전환했다. 이는 관계기업 투자지분 일부 매각에 따른 이익이 반영된 결과다.


연결 영업비용의 경우 전년 동기 대비 29.5% 감소한 208억 원을 기록했다. 이는 경영효율화 기조에 의한 감소로, 마케팅부터 인건비 등 영업비용 부문 전반에 경영효율화를 적용했다. 이에 마케팅비는 전년 동기 대비 80.1% 감소한 8억 원을 기록했으며, 지급수수료 또한 매출 인하로 인해 전년 동기 대비 50.2% 감소한 44억 원을 기록했다.

한편, 컴투스홀딩스는 방치형 RPG, 액션 MMORPG, 수집형 RPG, 캐주얼 퍼즐 게임 등 장르 다변화를 통해 수익성과 이용자 저변을 동시에 확대하는 전략을 추진한다. 이에 따라 수집형 RPG 스타 세일러와 추론형 퍼즐 게임 컬러스위퍼를 출시하며 실적 향상의 시동을 건다. 아레스: 더 아이언 뱅가드 또한 3분기 글로벌 출시를 앞두고 있다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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