Global Platform Growth Drives VALOFE's Q2 Operating Profit Up by 319.7%
글로벌 플랫폼 견인, 밸로프 2분기 영업익 319.7% 증가
2026.08.11 14:15 UTC+9
AI Summary
VALOFE reported a massive profit surge in Q2 2026, marking a complete turnaround. Global success with VFUN and aggressive IP expansion are driving their growth. The firm plans to solidify its market position with new titles and M&A deals.

VALOFE announced its financial results for the second quarter of 2026 on the 10th. The company recorded 12.4 billion KRW in revenue, 1.7 billion KRW in operating profit, and 1.4 billion KRW in net profit. Revenue increased by 39.4% and operating profit surged by 319.7% compared to the same period last year, with net profit turning into a surplus.
For the first half of the year, the company achieved 23.2 billion KRW in revenue and 2.7 billion KRW in operating profit. Compared to the same period last year, revenue increased by 32.8% and operating profit rose by 38,236.1%. Net profit reached 2.2 billion KRW, marking a successful turnaround.
VALOFE explained that its Q2 performance was driven by global publishing success and its proprietary platform, VFUN. The company is expanding its services in North America, Germany, Turkey, and Taiwan based on VFUN, which surpassed 10 million cumulative subscribers in 2025. The community platform Orvvit, which launched last year, is also in operation.
In addition to existing game services and platform operations, the company is pursuing business diversification based on its own IP. By leveraging IPs such as Last Origin, it is expanding into secondary works including figures, soundtracks, merchandise, webtoons, and animation, having already signed over 16 contracts for Last Origin IP-based derivative works in Japan.
The company is also working on the release of Kritika 2 (tentative title) scheduled for early next year and is in the process of obtaining a license for Kritika Mobile (tentative title), which is being developed by China's Changsu HuanYu. Furthermore, Last Origin 2 is currently in development. VALOFE plans to review new IP acquisitions and M&A opportunities in the second half of the year.
A VALOFE official stated, "The recovery trend that began in Q4 2025 has led to three consecutive quarters of record-breaking revenue and profit, making the company's fundamentals stronger than ever. We will completely dispel market concerns and significantly boost corporate value through the smooth progress of our new title lineup, success in the Chinese market, and aggressive external expansion including new IP acquisitions and M&As."

밸로프는 10일 2026년 2분기 실적을 발표했다. 2분기에 매출 124억 원, 영업이익 17억 원, 당기순이익 14억 원을 기록했다. 매출은 전년 동기 대비 39.4%, 영업이익은 319.7% 증가했다. 당기순이익은 흑자 전환했다.
상반기 기준으로는 매출 232억 원, 영업이익은 27억을 달성했다. 전년 동기보다 매출은 32.8%, 영업이익은 3만 8,236.1% 증가했다. 당기순이익은 22억 원으로 흑자 전환했다.
2분기 실적에 대해 밸로프는 글로벌 퍼블리싱 성과와 자체 플랫폼 브이펀(VFUN)이 견인했다고 설명했다. 브이펀을 기반으로 북미, 독일, 터키, 대만 등에서 서비스를 확대하고 있으며, 브이펀은 2025년 누적 가입자 수 1,000만 명을 돌파했다. 작년에 오픈한 커뮤니티 플랫폼 오르빗(Orvvit)도 있다.
기존 게임 서비스와 플랫폼 사업을 비롯해 자체 IP 기반 사업 다각화도 추진하고 있다. 라스트오리진 등 보유 IP를 활용해 피규어, 음원, 굿즈, 웹툰, 애니메이션 등 2차 저작물 사업을 확대하고 있으며, 일본에서 라스트오리진 IP 2차 저작물 사업 계약 16건 이상을 체결했다.
내년 초 출시 예정인 크리티카2(가칭)와 중국 장수환위에서 개발 중인 크리티카 모바일(가칭) 판호 발급도 진행하고 있다. 여기에 라스트오리진2도 개발 중이다. 밸로프는 하반기에 신규 IP 확보 및 M&A(인수합병)를 검토한다.
밸로프 관계자는 "2025년 4분기부터 시작된 실적 개선세가 3분기 연속 최대 매출 및 이익 경신으로 이어지며 회사의 펀더멘털이 그 어느 때보다 견고해졌다"며 "하반기 신작 라인업 순항과 중국 진출 성과는 물론, 신규 IP 인수 및 M&A 추진 등 공격적인 외형 확장을 통해 시장의 우려를 완벽히 불식시키고 기업가치를 대폭 끌어올리겠다”고 밝혔다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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