CDPR: The Witcher 4 would work normally even if released now... No Cyberpunk 2077 incident
CDPR "위쳐 4 지금 출시돼도 정상 작동... 사펑 사태는 없다"
2026.09.01 09:49 UTC+9
AI Summary
CDPR promises no Cyberpunk mistakes for The Witcher 4. The game targets a 2028 release with proper console optimization. Previous overconfidence will not be repeated.

Look, let's be honest about CDPR and their grand plans for The Witcher 4, currently slated for a 2028 launch. The studio insists they are not about to repeat the absolute shambles that was the launch of Cyberpunk 2077.
In a rather revealing chat with the folks over at Game Developer, CDPR's joint CEO Michal Nowakowski made it crystal clear that The Witcher 4 is being primed to run smoothly right out of the gate on current-gen hardware—that's PS5, Xbox Series X/S, and PC, for those keeping count. The team is putting serious graft into optimization during the current development phase. This is essentially a public promise that they won't be revisiting the agonizing optimization nightmares that plagued Cyberpunk 2077 back in 2020, which famously focused heavily on PC before stumbling through console ports.
The CEO didn't shy away from admitting that the early days of Cyberpunk 2077 were bogged down by a cheeky dose of overconfidence from the dev team. Riding high on the successful multi-platform launch of The Witcher 3: Wild Hunt, CD Projekt Red put all their eggs in the PC basket to push graphical boundaries, completely losing the plot when it came to keeping console versions stable. Nowakowski noted that while they used to brush off missed development targets with a casual 'we'll fix it later' attitude, those days are well and truly behind them.
Meanwhile, in other CDPR news you might want to pop in your diary, The Witcher 3 Remaster is dropping on September 29, followed by the brand new expansion Songs of the Past in 2027. Best of luck to the team, mate.

CDPR은 2028년 출시 예정인 ‘더 위쳐 4’의 개발 상황과 관련해 ‘사이버펑크 2077’ 출시 당시의 실수를 반복하지 않을 것이라고 밝혔다.
CDPR의 미할 노바코프스키 공동 최고경영자는 외신 게임디벨로퍼와의 인터뷰에서 ‘더 위쳐 4’가 현재 개발 단계에서도 PS5, Xbox 시리즈 X/S, PC 등 현세대 플랫폼에서 원활히 구동될 준비가 되어 있으며, 철저한 최적화 과정을 거치고 있음을 밝혔다. 이는 지난 2020년 출시된 ‘사이버펑크 2077’이 PC를 주력 플랫폼으로 삼은 후 콘솔로 이식하는 과정에서 겪었던 최적화 문제를 되풀이하지 않을 것이라는 표명이기도 하다.
그는 ‘사이버펑크 2077’의 초기 문제점은 개발진의 과도한 자신감에서 비롯됐다고 설명했다. 앞서 ‘더 위쳐 3: 와일드 헌트’를 PC와 콘솔에 성공적으로 이식했던 경험에 근거해, CD 프로젝트 레드는 PC 버전에 집중하며 시각적 한계를 뛰어넘으려 했고, 그 과정에서 콘솔 버전의 안정성 확보에 어려움을 겪었다. 노바코프스키는 과거에는 여러 개발 목표 중 일부가 미달되어도 ‘나중에 해결하면 된다’고 생각했지만, 이제는 그러한 위험을 감수하지 않는다고 밝혔다.
한편, CDPR은 ‘더 위쳐 3 리마스터’를 오는 9월 29일 출시하며, 2027년에는 신규 확장팩 ‘과거의 노래’를 발매할 예정이다.
This news was translated by AI.
I am the head of the GameMeca editorial team. jong31@gamemeca.com
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