Game Companies and Academia Join Forces: Gyeonggi Content Agency Launches Public-Private-Academic Symbiosis Consultative Body
게임사와 게임학계 참여, 경콘진 민·관·학 상생 협의체 발족
2026.10.05 14:29 UTC+9
AI Summary
Gyeonggi Content Agency launched a new consultative body. It connects academia and industry for talent growth. Regular meetings are planned three times annually.

The Gyeonggi Content Agency (hereinafter referred to as Gyeonggi Content Agency) launched the public-private-academic consultative body on September 29.
The consultative body was established to narrow the gap between the educational field and industry practice in response to the rapidly changing global game market driven by new technologies such as generative AI and latest game engines, thereby creating a virtuous cycle where companies and talent thrive within Gyeonggi Province.
The private sector participation includes Naver Webtoon, Navi Games, Blackstorm, Superfast, Smilegate, NC AI, Control Nine, Team Sparta, and Pleaders. Academic participants include Gyeonggi Game Meister High School, Gyeonggi University of Science and Technology, Kyungmin University, Dongyang University, Bucheon University, Shingu University, Yeonsung University, Chungkang College of Cultural Industries, and Hanshin University.
During the launch ceremony, the consultative body shared its operational direction and discussed ▲ upgrading curricula reflecting industry demand, ▲ enhancing new focus group test (FGT) support programs utilizing local university student user pools, and ▲ PlayX4-linked industry-academic projects and business matching.
Following the launch ceremony, the first regular consultative meeting will be held in November to finalize the core promotion tasks for the year 2027. Moving forward, regular meetings will be held at least three times a year to foster it as a permanent policy consultative body.
Tak Yong-seok, Director of the Gyeonggi Content Agency, stated, "Given that nearly half of the game departments and enrolled students nationwide are concentrated in Gyeonggi Province, establishing a governance that organically connects the industry and academia was an urgent priority. Through this public-private-academic consultative body, the agency will spare no effort in providing support so that developers can create polished games and students can grow into key talent ready for immediate deployment in the industry."

경기콘텐츠진흥원(이하 경콘진)은 9월 29일 ‘민·관·학 상생 협의체’를 출범했다.
협의체는 생성형 AI, 최신 게임 엔진 등 신기술 도입으로 빠르게 바뀌는 글로벌 게임 시장에 발맞춰 교육 현장과 업계 실무 사이의 간극을 좁히고 기업과 인재가 경기도 안에서 선순환하는 구조를 만들기 위해 마련됐다.
민간 부문에는 네이버 웹툰, 내비게임즈, 블랙스톰, 슈퍼패스트, 스마일게이트, NC AI, 컨트롤나인, 팀스파르타, 플리더스가 참여했다. 학계에서는 경기게임마이스터고, 경기과학기술대, 경민대, 동양대, 부천대, 신구대, 연성대, 청강문화산업대, 한신대가 참가한다.
발족식에서는 협의체 운영 방향을 공유하고 ▲기업 현장 수요를 반영한 커리큘럼 고도화 ▲도내 대학생 유저 풀을 활용한 신작 포커스 그룹 테스트(FGT) 지원 프로그램 고도화 ▲플레이엑스포 연계 산학 프로젝트 및 비즈니스 매칭 등을 논의했다.
발족식을 시작으로 11월에 제1회 정례협의회를 열어 2027년도 핵심 추진 과제를 확정한다. 앞으로 연 3회 이상 정례 회의를 개최해 상시 정책 협의체로 키운다.
탁용석 경콘진 원장은 "전국 게임학과와 재학생의 절반가량이 경기도에 집중되어 있는 만큼, 산업계와 학계를 유기적으로 잇는 거버넌스 구축이 무엇보다 시급했다"라며 "이번 민·관·학 상생 협의체를 통해 개발사는 완성도 높은 게임을 제작하고, 학생들은 산업 현장에 즉시 투입 가능한 핵심 인재로 성장할 수 있도록 진흥원의 모든 지원을 아끼지 않겠다"라고 밝혔다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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