Clair Obscur: Expedition 33 Writer: "There Is No Canon Ending"
클레르 옵스퀴르 작가 “두 가지 결말 중 정사는 없다”
2025.10.07 16:45 UTC+9
AI Summary
Sandfall Interactive clarifies that 33 원정대 has no single true ending. The writers aimed to move beyond binary morality in their hit turn-based RPG. Players must define their own happy ending in the face of the game's heavy narrative costs.

The writer behind Clair Obscur: Expedition 33 has shared their thoughts on the game's conclusion.
During a podcast appearance on September 26th with the international YouTuber 'Lits Play', Sandfall Interactive’s senior writer Jennifer Svedberg-Yen discussed the origins of Clair Obscur: Expedition 33 and its narrative structure. She made it clear that, "There is neither a 'correct' ending nor an official developer-sanctioned conclusion in Clair Obscur: Expedition 33."
Jennifer further elaborated, noting that "each ending was crafted with a very specific intent." She explained, "From the earliest stages of development, our primary goal was to steer clear of the conventional 'good versus evil' trope. While many players naturally crave a happy ending, both paths demand a heavy price." She concluded by stating, "We wanted to empower players to decide for themselves which ending constitutes a 'happy' resolution based entirely on their own perspective."
Clair Obscur: Expedition 33 is a turn-based RPG launched this April by the French newcomer Sandfall Interactive. The game features a unique world where, every year, everyone of a specific age—determined by the number etched onto a giant monolith—vanishes. It has garnered widespread acclaim for its narrative, combat, soundtrack, and art style, positioning it as a serious contender for this year’s GOTY. In fact, it dominated the nominations for the Golden Joystick Awards 2025, which were revealed on the 3rd.
[Related Articles]

클레르 옵스퀴르: 33 원정대(이하 33 원정대) 작가가 게임 결말에 대해 직접 의견을 밝혔다.
샌드폴 인터랙티브 수석 작가 제니퍼 스베드베리-옌(Jennifer Svedberg-Yen)은 지난 9월 26일, 해외 유튜버 ‘리츠 플레이(Lits Play)와의 팟캐스트에서 33 원정대 개발에 참여하게 된 계기와 스토리에 대해 이야기했다. 이와 함께 “33 원정대에는 올바른 결말도, 개발사의 공식 결말도 없다”고 밝혔다.
이어 제니퍼 작가는 “각 결말은 특별한 방식으로 디자인되었다”고 전했다. 이어 “개발 초기 단계부터 가장 중요하게 생각했던 부분은 ‘선과 악’이라는 전형적인 스토리에서 벗어나자는 것이었다”며, “많은 분들이 해피 엔딩을 바라지만, 두 결말 모두 나름의 대가를 치른다”고 덧붙였다. 이에 더해 “플레이어가 자신의 관점에 따라 어떤 결말이 해피 엔딩인지 스스로 결정할 수 있게끔 만들었다”고 설명했다.
33 원정대는 프랑스 신생 개발사 샌드폴 인터랙티브에서 지난 4월 출시한 턴제 RPG다. 매년 거대 비석에 적힌 수에 해당하는 나이대 모든 사람들이 사라진다는 독특한 세계관이 특징으로, 스토리와 전투, 배경음악, 아트워크 등 다방면에서 호평 받으며 올해 유력한 GOTY 후보로 언급되고 있다. 실제로 지난 3일 공개된 골든 조이스틱 어워드 2025에서 최다 부문에 이름을 올린 바 있다.
[관련기사]
This news was translated by AI.
I will greet you with a good article. niro201@gamemeca.com
RECOMMENDED NEWS
MOST POPULAR NEWS
- Reviving Teammates with Reanimation, PUBG MOBILE x Naruto Collaboration
- Competing for EWC slots, PUBG MOBILE RIVALS CUP 2026 KR VS JP to be held
- New Sword Art Online title 'Echoes of Aincrad' receives harsh 64 Metacritic score
- Revenge Success! Hanwha Life Esports Wins MSI 2026
- Hanwha Life Esports defeated by China's BLG... Concerns over an MSI final without a Korean team
- [TGS 26] Nexon, Netmarble, NCSoft, and others announce participation in Tokyo Game Show
- Terrmian Beach Opens, Black Desert 'Seal of Adventure' Event Begins
- [이구동성] Physical packages? Please leave
- [Today's Steam] Palworld officially released, becoming a hot topic in both sales and concurrent players
- Goddess of Victory: NIKKE Successfully Concludes at Anime Expo 2026 with Doro
MEDIA PARTNERSHIPS





