Boosting Security Capabilities in the Gaming Industry: K-GAMES Hosts Seminar
게임업계 보안 역량 높인다. 게임산업협회 세미나 연다
2025.10.23 18:14 UTC+9
AI Summary
The K-Game and InfoSec associations hold a joint security seminar. Key industry figures will address supply chain attacks and secure coding. It is a strategic move to boost overall cyber resilience in gaming.

The Korea Association of Game Industry (K-GAMES) and the Korea Information Security Association (KISIA) are set to co-host a 'Cyber Security Technology Seminar' on the 27th.
The event was organized to address the recent surge in cyber threats targeting the gaming sector. Through this event, both associations aim to strengthen cross-industry cooperation, enhance security capabilities within the gaming industry, and create synergy with the information security sector.
The event will begin with the signing of a Memorandum of Understanding (MOU) between the two associations, followed by presentation sessions discussing the necessity of cooperation between the gaming and information security industries and their future development directions.
In the keynote session, Baek Eun-kwang, a senior researcher at Genians, will present on 'Latest Attack Trends and Behavior-based Detection Technologies,' and Neowiz CISO Kim Young-tae will speak on 'Security Incident Response Cases regarding Supply Chain Attacks.'
In the following thematic presentation session, Kim Byeong-mo, a team leader at Trinity Soft, will cover 'Secure Coding Techniques and Business Applications,' Professor Lee Ki-hyuk of Chung-Ang University will discuss the 'Future of Digital Security Certification,' and Lee Young-hak, a team leader at Piolink, will present 'Security Consulting Cases for IT Service Companies.'
Cho Young-gi, Chairman of K-GAMES, stated, "Given the nature of online services, security is of paramount importance in the gaming industry, making it vital to raise awareness and establish practical countermeasures across the industry." He added, "I hope this seminar serves as a catalyst for close collaboration between the gaming and security industries."

한국게임산업협회는 한국정보보호산업협회는 27일 '사이버 보안 기술 세미나'를 공동 개최한다.
최근 증가하고 있는 게임 대상 사이버 위협에 대응하기 위해 마련됐다. 양 협회는 이번 행사를 통해 산업 간 협력체계를 강화하고 게임산업 보안 역량을 높이는 동시에, 정보보호 산업과의 시너지를 창출할 계획이다.
한국게임산업협회와 한국정보보호산업협회 간 업무협약(MOU) 체결을 시작으로, 게임산업과 정보보호 산업의 협력 필요성과 발전 방향을 논의하는 발표 세션이 이어진다.
기조발표 세션에서는 지니언스 백은광 선임이 '최신 공격동향과 행위기반탐지 대응 기술'을, 네오위즈 김영태 CISO가 '공급망 공격에 따른 보안 사고 대응 사례'를 주제로 발표한다.
이어지는 주제발표 세션에서는 트리니티소프트 김병모 팀장이 '시큐어코딩 기술과 비즈니스 적용 방안'을, 중앙대학교 이기혁 교수가 '디지털 보안 인증의 미래'를, 파이오링크 이영학 팀장이 'IT 서비스 기업을 위한 보안 컨설팅 사례'를 발표한다.
한국게임산업협회 조영기 협회장은 "게임산업은 온라인 서비스 특성상 보안의 중요성이 특히 큰 분야로, 산업 전반의 보안 인식 제고와 실질적인 대응이 필요하다"며 "이번 세미나가 게임업계와 보안업계 간의 긴밀한 협력의 계기가 되길 기대한다"고 말했다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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