Over 300 Entries Received, Winners Announced for GIGDC 2025
300건 이상 접수, 글로벌 인디게임 경진대회 수상작 결정
2025.11.03 18:21 UTC+9
AI Summary
The GIGDC 2025 awards celebrated indie talent in Seoul. Over 300 entries were judged with increased prize funding provided. Winners gain professional mentoring and marketing support.

The awards ceremony for the 2025 Global Indie Game Development Contest (GIGDC 2025)—sponsored by the Ministry of Culture, Sports and Tourism, hosted by the Korea Creative Content Agency, and organised by the Korea Game Developers Association—took place on October 31st.
Held at Stage 66 of the Content Culture Plaza in Dongdaemun-gu, Seoul, the event ran under the banner: 'Create Game, Hello World! – Turning imagination into reality, let's connect through games!'
During the submission window from June 30th to July 14th, over 300 entries were received. Following a rigorous judging process, winners were selected across five categories: three in the production division and two in the planning division. The Grand Prize winners in each category were honoured with the Minister of Culture, Sports and Tourism Award.
This year, the prize pool saw an increase compared to previous iterations. Beyond the cash, winners are set to receive professional mentoring, marketing support, and access to various educational programmes.
The ceremony also featured special lectures from past winners. Stories ranged from securing seed funding while still in military service to finding success on the global stage following a Nintendo Switch release.
Shin Yong-hoon, Chairman of the Korea Game Developers Association, stated, "Seeing these entries brimming with originality and character gives me great confidence in the future of the Korean game industry," adding, "I trust that today’s winners will become the key players who make our industry even more unique and robust."
For more information, please visit the official GIGDC website.

문화체육관광부가 후원하고 한국콘텐츠진흥원이 주최, 한국게임개발자협회가 주관하는 2025 글로벌 인디 게임 제작 경진대회(Global Indie Game Development Contest, 이하 GIGDC 2025)' 시상식이 10월 31일 개최됐다.
서울시 동대문구 한국콘텐츠진흥원 콘텐츠문화광장 스테이지66에서 열린 이번 시상식은 'Create Game, Hello World! – 상상을 현실로, 게임으로 연결하자!'라는 슬로건 아래 진행됐다.
지난 6월 30일부터 7월 14일까지 공모 기간 동안 300건 이상의 작품이 접수됐다. 심사를 거쳐 제작 부문 3개, 기획 부문 2개까지 총 5개 부문에서 수상작을 선정했다. 각 부문 대상 수상자에게는 문화체육관광부 장관상이 수여됐다.
올해는 예년 대비 상금 규모가 상향됐다. 아울러 수상자에게 전문 멘토링, 홍보 마케팅 지원, 교육 프로그램 연계 등을 지원한다.
시상식 현장에서는 이전 대회 수상자들의 특별 강연도 열렸다. 군 복무 중 개발을 시작해 시드 투자 유치에 성공한 사례, 닌텐도 스위치 출시 후 글로벌 무대에서 성과를 거둔 경험담 등이 전해졌다.
한국게임개발자협회 신용훈 회장은 "독창성과 개성이 가득한 출품작들을 보며 대한민국 게임 산업의 밝은 미래를 보았다"며, "오늘 수상자들이 앞으로 대한민국 게임 산업을 더욱 특별하고 강하게 만드는 주역이 될 것으로 믿는다"라고 밝혔다.
자세한 내용은 GIGDC 공식 홈페이지에서 확인할 수 있다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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