Nintendo faces red light in Palworld lawsuit as key patent rejected in the US
닌텐도 ‘팰월드’ 소송 빨간불, 미국서 핵심 특허 거절 판정
2026.04.02 17:08 UTC+9
AI Summary
Nintendo's key patent for summoning mechanics in its Palworld lawsuit was rejected by the USPTO. Examiners deemed the technology a mere combination of existing prior art rather than innovation. This setback leaves Nintendo scrambling to justify its legal claims in the ongoing dispute.

Nintendo's patent infringement lawsuit against Palworld developer Pocketpair has hit a significant hurdle. A core pillar of their claim—specifically the 'character summoning and combat mechanism'—has seen its patent rejected in the United States, casting doubt on their future legal prospects.
Various North American outlets reported on the 1st that the United States Patent and Trademark Office (USPTO) issued a 'non-final rejection' for all 26 claims regarding Nintendo's system for summoning auxiliary characters to battle enemies (US 12,403,397).
While the patent was initially granted in September of last year, it caught the attention of USPTO Director John A. Squires, who took the extraordinary step of ordering an ex officio re-examination, kicking off a review process that began in November. Nintendo did not respond within the designated window, leading the examining body to issue a non-final rejection for every claim within the patent.

The primary reason for this decision is that the technology is considered a combination of existing techniques rather than a new innovation. Four pieces of prior art were cited as evidence, including two from Nintendo, one from Konami, and one from Bandai Namco. The examiners noted that developers could have easily derived this invention by combining these pre-existing technologies.
Nintendo is now in a position where it must prove the validity of the patent again. They have a two-month window to file a rebuttal against the examiner’s findings or request a further re-examination.
Meanwhile, this ruling is expected to have a significant impact on the ongoing legal battle with Pocketpair. Pocketpair has been actively expanding the Palworld IP, including recent collaborations with Sony.

닌텐도가 팰월드 개발사 포켓페어를 상대로 제기한 특허권 침해 소송의 핵심 근거 중 하나인 ‘캐릭터 소환 및 전투 메커니즘’ 특허가 미국에서 거절 판정을 받았다. 이에 닌텐도가 향후 법적 공방에서 난항을 겪을 것으로 전망된다.
다수의 북미 매체는 지난 1일, 미국 특허청(USPTO)이 닌텐도의 ‘보조 캐릭터를 소환해 적과 전투를 벌이는 시스템’에 대한 특허(US 12,403,397) 26개 청구항 모두를 거절하는 비확정 결정(non-final Rejection)을 내렸다고 보도했다.
해당 특허는 당초 지난해 9월 승인되었으나, 존 A. 스콰이어스(John A. Squires) 미국 특허청장이 이례적으로 직권 재심사를 명령함에 따라 지난 11월부터 재검토 과정을 밟아왔다. 이후 닌텐도는 답변 기한 동안 회신하지 않았고, 이에 따라 심사국은 비확정 결정을 통해 특허 내 모든 청구를 거절했다.

이번 판정의 주요 사유는 해당 기술이 새로운 혁신이 아닌 기존 기술들을 조합한 결과물이라는 점이다. 닌텐도 자체 출원 2건과, 코나미 1건, 반다이 남코 1건 등 총 4건의 선행 기술이 근거가 됐다. 심사관들은 개발자들이 해당 선행 기술들을 근거로, 이번 특허가 각 특허들을 조합해 충분히 도출할 수 있는 범위 내에 있다고 적시했다.
이번 결정으로 인해 닌텐도는 해당 특허의 유효성을 다시 입증해야 하는 상황에 놓였다. 닌텐도는 2개월 이내에 심사관의 거절 사유에 대한 반박 의견서를 제출하거나 재심사를 요청할 수 있다.
한편, 이번 판정은 현재 진행 중인 포켓페어와의 소송전에 유의미한 영향을 미칠 것으로 보인다. 포켓페어는 소니와의 협업 등을 통해 꾸준히 팰월드 IP를 활용한 사업 확장을 시도하는 동향을 보인 바 있다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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