SOOP Q1 2026 Operating Profit Hits 21.2 Billion KRW, Down 24.1% Year-on-Year
SOOP 2026년도 1분기 영업익 212억, 전년比 24% 감소
2026.04.30 17:24 UTC+9
AI Summary
SOOP's Q1 2026 report shows a slight revenue dip and a significant drop in operating profit. Advertising revenue saw a strong double-digit growth despite the platform division's decline. The company is now pivoting towards deeper data-driven partnerships to bolster user engagement.

SOOP released its Q1 2026 financial report on Thursday, the 30th.
The consolidated revenue for the first quarter of 2026 was 106 billion KRW, a 1.5% decrease compared to the same period last year. During the same period, operating profit fell 24.1% year-on-year to 21.2 billion KRW, and net profit decreased by 4.0% to 22.5 billion KRW.
Platform division revenue was 74 billion KRW, down 12.8% year-on-year. Advertising division revenue reached 30.5 billion KRW, a 39.6% increase year-on-year, with content-type advertising contributing 14.2 billion KRW, up 24.9% from the previous year.

In Q1, SOOP expanded its service foundation by establishing a global simultaneous broadcasting environment through platform integration, based on streamer creative activities and user community experience. The company broadened its community base and user experience by expanding its own IP, original content, virtual acts, and music categories. By March, key activity metrics showed stability, and achievements related to community participation were notable.
For Q2, SOOP plans to strengthen user acquisition and participation by expanding partnerships based on account and data integration with game companies. The company intends to continue content collaborations linked with leagues, associations, organizations, and corporate partner IPs to expand its live streaming and community activity ecosystem.


SOOP이 30일 목요일 2026년 1분기 실적을 발표했다.
연결 기준 2026년 1분기 매출은 1,060억 원으로 전년 동기 대비 1.5% 줄었다. 같은 기간 영업이익은 212억 원으로 전년 동기 대비 24.1% 감소했으며 당기순이익은 225억 원으로 전년 동기 대비 4.0% 줄었다.
플랫폼 부문 매출은 740억 원으로 전년 동기 대비 12.8% 감소했다. 광고 부문 매출은 305억 원으로 전년 동기 대비 39.6% 늘었으며 이 중 콘텐츠형 광고는 142억 원으로 전년 동기 대비 24.9% 증가했다.

1분기 SOOP은 스트리머 창작 활동과 유저 커뮤니티 경험을 바탕으로 플랫폼 통합을 통한 글로벌 동시 송출 환경을 마련해 서비스 기반을 확대했다. 자체 IP와 오리지널 콘텐츠, 버추얼, 음악 카테고리를 확대해 커뮤니티 저변과 유저 경험을 넓혔다. 3월에는 주요 활동 지표가 안정된 모습을 보였고, 커뮤니티 참여 관련 성과도 두드러졌다.
SOOP은 2분기 게임사와 계정, 데이터 연동을 기반으로 파트너십을 확대해 유저 유입과 참여 경험을 강화할 계획이다. 연맹, 협회, 단체, 기업 파트너 IP와 연계한 콘텐츠 협업을 이어가며 라이브 스트리밍과 커뮤니티 활동 생태계를 확대해 나갈 방침이다.

This news was translated by AI.
I will always love games. skyanze@gamemeca.com
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